using UnityEngine;
using UnityEngine.AI;

public class SimplePlayerController : MonoBehaviour {

    public Camera cam;
    public NavMeshAgent player;
	
	
	// Update is called once per frame
	void Update () {
		if (Input.GetMouseButtonDown(0))
        {
            Ray ray = cam.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit))
            {
                player.SetDestination(hit.point);
            }

        }
	}
}