using System.Collections; using System.Collections.Generic; using UnityEngine; public class OnTriggerPot : MonoBehaviour { [SerializeField] string loeffelTag; [SerializeField] GameObject stirringSound; private void OnTriggerEnter(Collider other) { if (other.tag == loeffelTag) { stirringSound.SetActive(true); } } private void OnTriggerExit(Collider other) { if (other.tag == loeffelTag) { stirringSound.SetActive(false); } } }