using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace FMODUnity { public class PlatformGroup : Platform { [SerializeField] private string displayName; [SerializeField] private Legacy.Platform legacyIdentifier; internal override string DisplayName { get { return displayName; } } internal override void DeclareRuntimePlatforms(Settings settings) { } #if UNITY_EDITOR internal override IEnumerable GetBuildTargets() { yield break; } internal override Legacy.Platform LegacyIdentifier { get { return legacyIdentifier; } } internal static PlatformGroup Create(string displayName, Legacy.Platform legacyIdentifier) { PlatformGroup group = CreateInstance(); group.Identifier = GUID.Generate().ToString(); group.displayName = displayName; group.legacyIdentifier = legacyIdentifier; group.AffirmProperties(); return group; } protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget) { return null; } protected override IEnumerable GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix) { yield break; } internal override OutputType[] ValidOutputTypes { get { return null; } } #endif } }