using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if FMOD_AVAILABLE
using FMOD;
using FMODUnity;
#endif

public class OnStirringSound : MonoBehaviour
{
#if FMOD_AVAILABLE
    [SerializeField]
    Rigidbody _rigidbody;

    StudioEventEmitter _stirringSoundEvent;

    void Start()
    {
        _stirringSoundEvent = GetComponent<StudioEventEmitter>();
    }

    void Update()
    {
        if (_rigidbody.velocity != Vector3.zero)
        {
            if (!_stirringSoundEvent.IsPlaying())
            {
                _stirringSoundEvent.Play();
            }
        }
        else
        {
            _stirringSoundEvent.Stop();
        }
    }

    void OnDestroy()
    {
        _stirringSoundEvent.Stop();
    }
#endif
}