using System.Collections; using System.Collections.Generic; using UnityEngine; public class OnEnableSpeechOptions : MonoBehaviour { [SerializeField] GameObject canvasMenues; [SerializeField] GameObject menuMain; [SerializeField] GameObject menuLevels; [SerializeField] GameObject menuHelp; [SerializeField] GameObject notificationObject; private void OnEnable() { canvasMenues?.SetActive(false); menuMain?.SetActive(false); menuLevels?.SetActive(false); menuHelp?.SetActive(false); notificationObject?.SetActive(true); } }