using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; namespace AssetUsageFinder { [Serializable] class ResultRow { [Serializable] public class PropertyData { public SerializedProperty Property; public GUIContent Content; } public Object Target; public SerializedObject SerializedObject; public List Properties = new List(); public Object Root; public GUIContent LabelContent = new GUIContent(); public GUIContent PropertyFieldContent = new GUIContent(); public Object Main; } }