using UnityEditor; using UnityEditorInternal; using UnityEngine; namespace AssetUsageFinder.Styles { class WindowStyleAsset : ScriptableObject { #pragma warning disable 0649 public DependencyWindow.Style Pro; public DependencyWindow.Style Personal; #pragma warning restore #if !false [CustomEditor(typeof (WindowStyleAsset))] class Editor : UnityEditor.Editor { public override void OnInspectorGUI() { EditorGUI.BeginChangeCheck(); base.OnInspectorGUI(); if (EditorGUI.EndChangeCheck()) InternalEditorUtility.RepaintAllViews(); } } #endif } }