using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; using System.Collections.Generic; [TrackColor(0.9454092f, 0.9779412f, 0.3883002f)] [TrackClipType(typeof(LightControlClip))] [TrackBindingType(typeof(Light))] public class LightControlTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create (graph, inputCount); } public override void GatherProperties(PlayableDirector director, IPropertyCollector driver) { #if UNITY_EDITOR Light trackBinding = director.GetGenericBinding(this) as Light; if (trackBinding == null) return; driver.AddFromName(trackBinding.gameObject, "m_Color"); driver.AddFromName(trackBinding.gameObject, "m_Intensity"); driver.AddFromName(trackBinding.gameObject, "m_Range"); driver.AddFromName(trackBinding.gameObject, "m_BounceIntensity"); #endif base.GatherProperties(director, driver); } }