using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; using UnityEngine.AI; [TrackColor(0.855f, 0.8623f, 0.87f)] [TrackClipType(typeof(NavMeshAgentControlClip))] [TrackBindingType(typeof(NavMeshAgent))] public class NavMeshAgentControlTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create (graph, inputCount); } }