using System.Collections; using System.Collections.Generic; using UnityEngine; using MyBT; public class StructureTest : MonoBehaviour { [Task] public void SucceedImmediate (string s) { Debug.Log("SucceedImmediate " + s + " " + Task.getState); if (Task.isStartingOrRunning) { //if (Task.Debug(this)) //Debug.Log("SucceedImmediate " + s + " " + Task.GetState(this)); Task.SetSucceeded(); } } [Task] public void FailImmediate (string s) { Debug.Log("FailImmediate " + s + " " + Task.getState); if (Task.isStartingOrRunning) { //if (Task.Debug(this)) //Debug.Log("FailImmediate "+ s); Task.SetFailed(); } } }