using System.Collections; using System.Collections.Generic; using UnityEngine; public class LiquidPool : MonoBehaviour { // Use this for initialization public float minSize = 0.5f; public float maxSize = 1.0f; public float timeToComplete = 0.5f; float randomSize; float currentTime = 0.0f; bool fadingOut = false; MeshRenderer mr; Material mat; void Start () { transform.localScale = Vector3.zero; randomSize = Random.Range(minSize, maxSize); mr = GetComponent(); mat = mr.material; mat = Instantiate(mat); mr.material = mat; } // Update is called once per frame void Update () { currentTime += Time.deltaTime * ((fadingOut) ? -1 : 1); if (currentTime >= timeToComplete) { fadingOut = true; } if(fadingOut) { mat.color = new Color(mat.color.r,mat.color.g,mat.color.b,Mathf.Lerp(0.0f, 1.0f, currentTime/timeToComplete)); } else { transform.localScale = Vector3.one * Mathf.Lerp(0.0f, randomSize, currentTime / timeToComplete); } if(fadingOut) { if(currentTime <= 0) { Destroy(transform.gameObject); } } } }