using System.Collections; using System.Collections.Generic; using UnityEngine; public static class SpeechData { public static string languageCode = "de-DE"; public static string voiceName = "de-DE-KatjaNeural"; public static Dictionary<string, string> intents = new Dictionary<string, string>(); } [System.Serializable] public class IntentData { public string intentID; public List<string> intentSentences; } [System.Serializable] public class IntentList { public List<IntentData> intents; }