using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class SpeechData
{
    public static string languageCode = "de-DE";
    public static string voiceName = "de-DE-KatjaNeural";
    public static Dictionary<string, string> intents = new Dictionary<string, string>();
}

[System.Serializable]
public class IntentData
{
    public string intentID;
    public List<string> intentSentences;
}

[System.Serializable]
public class IntentList
{
    public List<IntentData> intents;
}