Tree("Root") { Composite (Sequence) { SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } SimpleController.SetRandomTarget (0, 0, 10) Composite (Race) { SimpleController.NearTarget (2) SimpleController.RotateTowards (90) SimpleController.MoveForward (2) } } }