using UnityEngine; using UnityEngine.AI; public class SimplePlayerController : MonoBehaviour { public Camera cam; public NavMeshAgent player; // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { player.SetDestination(hit.point); } } } }