//============= Copyright (c) Ludic GmbH, All rights reserved. ============== // // Purpose: Part of the My Behaviour Tree Controller Code // //============================================================================= using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using MyBT; #if UNITY_EDITOR using UnityEditor; [CustomEditor(typeof(NamedEventTrigger))] public class NamedEventTriggerInspector : ComponentHandlerInspector { } #endif [RequireComponent(typeof(EventTrigger))] public class NamedEventTrigger : ComponentHandler { public override string TypeLabel () { return "NamedEventTrigger"; } public override string ContentLabel() { UpdateComponent(); return objName; } public override void UpdateComponent() { base.UpdateComponent(); if (GetComponent