using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class UnityDevSetLocalPosition : MonoBehaviour { #region Inspector Properties [Header("Config Values")] [SerializeField] private Vector3 unityDevLocalPosition; #endregion #region Public Properties #endregion #region Private Properties #endregion #region Framework Functions void Awake() { this.setLocalPosition(); } #endregion #region Events #endregion #region Public Functions #endregion #region Private Functions private void setLocalPosition() { if (Application.isEditor) { this.transform.localPosition = this.unityDevLocalPosition; } } #endregion }