Tree("Root") { Composite(Sequence) { BTC.FadeIn("FadeScene.XRInteractionHandsSetup.Black") BTC.Show("Depthkit.VIDEOS.1StoryBGrotto") BTC.Run("Depthkit.VIDEOS.1StoryBGrotto") BTC.Hide("Depthkit.VIDEOS.1StoryBGrotto") BTC.Show("Depthkit.VIDEOS.2StoryBGrotto") BTC.Run("Depthkit.VIDEOS.2StoryBGrotto") BTC.Hide("Depthkit.VIDEOS.2StoryBGrotto") BTC.Show("Depthkit.VIDEOS.3StoryBGrotto") BTC.Run("Depthkit.VIDEOS.3StoryBGrotto") BTC.Hide("Depthkit.VIDEOS.3StoryBGrotto") BTC.Show("Depthkit.VIDEOS.4StoryBGrotto") BTC.Run("Depthkit.VIDEOS.4StoryBGrotto") BTC.Hide("Depthkit.VIDEOS.4StoryBGrotto") BTC.Show("Depthkit.VIDEOS.5StoryBGrotto") BTC.Run("Depthkit.VIDEOS.5StoryBGrotto") BTC.Hide("Depthkit.VIDEOS.5StoryBGrotto") BTC.Show("Depthkit.VIDEOS.6StoryBGrotto") BTC.Run("Depthkit.VIDEOS.6StoryBGrotto") BTC.FadeOut("FadeScene.XRInteractionHandsSetup.Black") // Go to Scene 3.2 Grotto BTC.Run("LoadScene.NEXT.32Grotto") } }