using System;
using System.Reflection;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
public class HideInSubClassAttribute : PropertyAttribute { }

#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(HideInSubClassAttribute))]
public class HideInSubClassAttributeDrawer : PropertyDrawer {

    private bool ShouldShow(SerializedProperty property) {
        //Type type = property.serializedObject.targetObject.GetType();
        //FieldInfo field = type.GetField(property.name);
        //Type declaringType = field.DeclaringType;
        //return type == declaringType;

        return property.serializedObject.targetObject.GetType().GetMethod("SetAlpha").DeclaringType == property.serializedObject.targetObject.GetType();
    }

    public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
        if (ShouldShow(property))
            EditorGUI.PropertyField(position, property); //fun fact: base.OnGUI doesn't work! Check for yourself!
    }

    public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
        if (ShouldShow(property))
            return base.GetPropertyHeight(property, label);
        else
            return 0;
    }
}
#endif