using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class OnTriggerPot : MonoBehaviour
{
    [SerializeField]
    string loeffelTag;

    [SerializeField]
    GameObject stirringSound;

    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == loeffelTag)
        {
            stirringSound.SetActive(true);
        }
    }

    private void OnTriggerExit(Collider other)
    {
        if (other.tag == loeffelTag)
        {
            stirringSound.SetActive(false);
        }
    }
}