%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &2121115777601418449 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 2121115777601841393} - component: {fileID: 2121115777600547027} - component: {fileID: 2121115777599416851} - component: {fileID: 8434267840660418431} m_Layer: 0 m_Name: Bush04_LOD0 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &2121115777601841393 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418449} m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} m_Children: [] m_Father: {fileID: 2121115777601841395} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &2121115777600547027 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418449} m_Mesh: {fileID: 4300000, guid: 8f2212efada33cd4f929c4ca2c0162d8, type: 3} --- !u!23 &2121115777599416851 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418449} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 8c8101c25cb4f824c8b8334e85e32af9, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!259 &8434267840660418431 LightProbeProxyVolume: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418449} m_Enabled: 1 m_BoundingBoxMode: 0 m_ResolutionX: 2 m_ResolutionY: 2 m_ResolutionZ: 2 m_ResolutionProbesPerUnit: 0.25 m_BoundingBoxSize: {x: Infinity, y: Infinity, z: Infinity} m_BoundingBoxOrigin: {x: 0, y: 0, z: 0} m_ResolutionMode: 0 m_ProbePositionMode: 0 m_RefreshMode: 0 m_QualityMode: 0 --- !u!1 &2121115777601418451 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 2121115777601841395} - component: {fileID: 2121115777583152211} m_Layer: 0 m_Name: P_Bush04 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &2121115777601841395 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418451} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 2121115777601841393} - {fileID: 2121115777601841399} - {fileID: 2121115777601841397} - {fileID: 2121115777601841403} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!205 &2121115777583152211 LODGroup: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418451} serializedVersion: 2 m_LocalReferencePoint: {x: -0.07283902, y: 0.53826195, z: 0.083702564} m_Size: 1.6166177 m_FadeMode: 0 m_AnimateCrossFading: 0 m_LastLODIsBillboard: 0 m_LODs: - screenRelativeHeight: 0.3474044 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 2121115777599416851} - screenRelativeHeight: 0.15085426 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 2121115777599416849} - screenRelativeHeight: 0.054204807 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 2121115777599416855} - screenRelativeHeight: 0.01 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 2121115777599416853} m_Enabled: 1 --- !u!1 &2121115777601418453 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 2121115777601841397} - component: {fileID: 2121115777600547031} - component: {fileID: 2121115777599416855} - component: {fileID: 5478717489039897902} m_Layer: 0 m_Name: Bush04_LOD2 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &2121115777601841397 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418453} m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} m_Children: [] m_Father: {fileID: 2121115777601841395} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &2121115777600547031 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418453} m_Mesh: {fileID: 4300004, guid: 8f2212efada33cd4f929c4ca2c0162d8, type: 3} --- !u!23 &2121115777599416855 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418453} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 8c8101c25cb4f824c8b8334e85e32af9, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!259 &5478717489039897902 LightProbeProxyVolume: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418453} m_Enabled: 1 m_BoundingBoxMode: 0 m_ResolutionX: 2 m_ResolutionY: 2 m_ResolutionZ: 2 m_ResolutionProbesPerUnit: 0.25 m_BoundingBoxSize: {x: Infinity, y: Infinity, z: Infinity} m_BoundingBoxOrigin: {x: 0, y: 0, z: 0} m_ResolutionMode: 0 m_ProbePositionMode: 0 m_RefreshMode: 0 m_QualityMode: 0 --- !u!1 &2121115777601418455 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 2121115777601841399} - component: {fileID: 2121115777600547025} - component: {fileID: 2121115777599416849} - component: {fileID: 3225938465742569743} m_Layer: 0 m_Name: Bush04_LOD1 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &2121115777601841399 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418455} m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} m_Children: [] m_Father: {fileID: 2121115777601841395} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &2121115777600547025 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418455} m_Mesh: {fileID: 4300002, guid: 8f2212efada33cd4f929c4ca2c0162d8, type: 3} --- !u!23 &2121115777599416849 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418455} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 8c8101c25cb4f824c8b8334e85e32af9, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!259 &3225938465742569743 LightProbeProxyVolume: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418455} m_Enabled: 1 m_BoundingBoxMode: 0 m_ResolutionX: 2 m_ResolutionY: 2 m_ResolutionZ: 2 m_ResolutionProbesPerUnit: 0.25 m_BoundingBoxSize: {x: Infinity, y: Infinity, z: Infinity} m_BoundingBoxOrigin: {x: 0, y: 0, z: 0} m_ResolutionMode: 0 m_ProbePositionMode: 0 m_RefreshMode: 0 m_QualityMode: 0 --- !u!1 &2121115777601418459 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 2121115777601841403} - component: {fileID: 2121115777600547029} - component: {fileID: 2121115777599416853} - component: {fileID: 6057421060386142568} m_Layer: 0 m_Name: Bush04_LOD3 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &2121115777601841403 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418459} m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} m_Children: [] m_Father: {fileID: 2121115777601841395} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &2121115777600547029 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418459} m_Mesh: {fileID: 4300006, guid: 8f2212efada33cd4f929c4ca2c0162d8, type: 3} --- !u!23 &2121115777599416853 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418459} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 8c8101c25cb4f824c8b8334e85e32af9, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!259 &6057421060386142568 LightProbeProxyVolume: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2121115777601418459} m_Enabled: 1 m_BoundingBoxMode: 0 m_ResolutionX: 2 m_ResolutionY: 2 m_ResolutionZ: 2 m_ResolutionProbesPerUnit: 0.25 m_BoundingBoxSize: {x: Infinity, y: Infinity, z: Infinity} m_BoundingBoxOrigin: {x: 0, y: 0, z: 0} m_ResolutionMode: 0 m_ProbePositionMode: 0 m_RefreshMode: 0 m_QualityMode: 0