using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LoadSpeechData : MonoBehaviour
{
    [SerializeField]
    TextAsset intentJson;

    private Dictionary<string, string> _dicIntents = new Dictionary<string, string>();

    // Start is called before the first frame update
    void Start()
    {
        IntentList _intentList = JsonUtility.FromJson<IntentList>(intentJson.text);

        foreach (IntentData _obj in _intentList.intents)
        {
            Debug.Log($"IntentID: {_obj.intentID}, Sentences Count: {_obj.intentSentences.Count}");
            
            string _combinedSentences = string.Join(", ", _obj.intentSentences);

            _dicIntents.Add(_obj.intentID, _combinedSentences);
            Debug.Log($"Added {_combinedSentences} to {_obj.intentID}");
        }

        SpeechData.intents = _dicIntents;
    }
}