Tree("Root") { Composite (Sequence) { SimpleController.SetRandomTarget (0, 0, 15) Composite (Race) { SimpleController.RotateTowards (270) SimpleController.MoveForward (5) SimpleController.NearTarget (2) } Composite (Race) { SimpleController.RotateAway (270) SimpleController.MoveForward (5) SimpleController.Timer (5) } } }