using System.Collections; using System.Collections.Generic; using UnityEngine; using MyBT; public enum SampleEnum { value0, value1 } [Task] public class TestScript : MonoBehaviour { public string classInstanceIdentifier; [Task] public void StringFunction(string s) { if (Task.isStartingOrRunning) { if (Task.isDebugging) Debug.Log("TestScript.StringFunction: " + classInstanceIdentifier + " " + Task.getState + " " + s); Task.SetSucceeded(); } } [Task] public void FloatFunction(float f) { if (Task.isStartingOrRunning) { if (Task.isDebugging) Debug.Log("TestScript.FloatFunction: " + classInstanceIdentifier + " " + Task.getState + " " + f); Task.SetSucceeded(); } } [Task] public void IntFunction(int i) { if (Task.isStartingOrRunning) { if (Task.isDebugging) Debug.Log("TestScript.IntFunction: " + classInstanceIdentifier + " " + Task.getState + " " + i); Task.SetSucceeded(); } } [Task] public void BoolFunction(bool b) { if (Task.isStartingOrRunning) { if (Task.isDebugging) Debug.Log("TestScript.BoolFunction: " + classInstanceIdentifier + " " + Task.getState + " " + b); Task.SetSucceeded(); } } [Task] public void PublicFunction() { if (Task.isStartingOrRunning) { if (Task.isDebugging) Debug.Log("TestScript.PublicEnumFunction: " + classInstanceIdentifier + " " + Task.getState); Task.SetSucceeded(); } } [Task] private void PrivateFunction() { if (Task.isStartingOrRunning) { if (Task.isDebugging) Debug.Log("TestScript.PrivateFunction: " + classInstanceIdentifier + " " + Task.getState); Task.SetSucceeded(); } } // enums maybe not working... [Task] public void EnumFunction (SampleEnum enumValue) { if (Task.isStartingOrRunning) { if (Task.isDebugging) Debug.Log("TestScript.EnumFunction: " + classInstanceIdentifier + " " + Task.getState + " " + enumValue); Task.SetSucceeded(); } } }