namespace UnityEngine.XR.Interaction.Toolkit.Samples.Hands
{
///
/// Hides the specified GameObject when the associated XRRayInteractor is blocked by an interaction within its group.
///
public class HideObjectWhenRayInteractorBlocked : MonoBehaviour
{
[SerializeField]
[Tooltip("The XRRayInteractor that this component monitors for blockages.")]
XRRayInteractor m_Interactor;
[SerializeField]
[Tooltip("The GameObject to hide when the XRRayInteractor is blocked.")]
GameObject m_ObjectToHide;
///
/// See .
///
void OnEnable()
{
if (m_Interactor == null || m_ObjectToHide == null)
enabled = false;
}
///
/// See .
///
void Update()
{
m_ObjectToHide.SetActive(m_Interactor.isActiveAndEnabled && !m_Interactor.IsBlockedByInteractionWithinGroup());
}
}
}