## Changelog ### 0.14.3 * Fix bug where certain fields were not serializing after GUI changes ### 0.14.2 * Update SDK license agreement ### 0.14.1 * Fixed an issue where Built-in RP Looks were not rendering in Unity 2022.3.19 ### 0.14.0 * Updated to Unity 2022.3 * Better handling of clip reconstruction settings when setting a new metadata asset ### 0.13.4 * Updated assembly definitions. ### 0.13.3 * Fixes a runtime error when disabling and re-enabling a component that uses a Mask Generator * Fixes an issue on Quest 2 where certain compute shaders would fail to link ### 0.13.2 * Bug fixes ### 0.13.1 * Bug fixes ### 0.13.0 * Support new 0.5.0 metadata version with preconfigured texture blending and depth bias compensation settings ### 0.12.2 * Bug fixes ### 0.12.1 * Minor UI updates ### 0.12.0 * Updated to Unity 2020.3 * Improved edge masking usability and performance. * Added edge dithering to soften clipped edges. ### 0.11.1 * Updated BiRP Photo Look shader to use light probes by default. * Exposed Disable Main Directional Shadows toggle in BiRP Photo Look shader. ### 0.11.0 * Apply depth bias to depth everywhere depth is sampled. ### 0.10.2 * Allow BiRP looks to use shadows from all light types. ### 0.10.1 * If OpenVR is detected, force single pass instanced stereo rendering mode. A hack to work around OpenVR not reporting to XRSettings. ### 0.10.0 * Allow BiRP light probes * Pause video or data generation on invisible * AVPro 2 * Sync collider and triangle mesh to clip bounds ### 0.9.0 * Lifecycle fixes * Allow changing video player from API ### 0.8.0 * Improved GPU resource management and execution order * Added support for material property blocks * Bug fixes ### 0.6.0 * Removed depthkit info from depthkit clip and added depthkit icon to all depthkit components * Added Edge Smoothing Scale to **Core Mesh Source** Component * Reorganized utils files into Utils folder ### 0.5.1 * removed Unity Video Player's component menu