using UnityEngine.UI; namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets { /// <summary> /// Add this component to a GameObject and call the <see cref="IncrementText"/> method /// in response to a Unity Event to update a text display to count up with each event. /// </summary> public class IncrementUIText : MonoBehaviour { [SerializeField] [Tooltip("The Text component this behavior uses to display the incremented value.")] Text m_Text; /// <summary> /// The Text component this behavior uses to display the incremented value. /// </summary> public Text text { get => m_Text; set => m_Text = value; } int m_Count; /// <summary> /// See <see cref="MonoBehaviour"/>. /// </summary> protected void Awake() { if (m_Text == null) Debug.LogWarning("Missing required Text component reference. Use the Inspector window to assign which Text component to increment.", this); } /// <summary> /// Increment the string message of the Text component. /// </summary> public void IncrementText() { m_Count += 1; if (m_Text != null) m_Text.text = m_Count.ToString(); } } }