2025-05-08 10:30:32 +02:00

124 lines
4.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace SceneProfiler.Editor.GUI
{
public class MissingProfilerGUI : ProfilerGUI<Missing>
{
public MissingProfilerGUI(SceneProfiler profiler, Color defColor)
: base(profiler, defColor)
{
InitializeColumns();
InitializeColumnHeader();
}
protected override void InitializeColumns()
{
var columnDefinitions = new (string, float, bool)[]
{
("Name", 150, false),
("Type", 100, false),
};
columns = columnDefinitions.Select(def => CreateColumn(def.Item1, def.Item2, def.Item3)).ToArray();
}
protected override List<Missing> GetProfilerItems()
{
return profiler.MissingObjects;
}
protected override int CompareItems(Missing a, Missing b, int columnIndex)
{
switch (columnIndex)
{
case 0: return string.Compare(a.name, b.name);
case 1: return string.Compare(a.type, b.type);
default: return 0;
}
}
public void ListMissing()
{
if (buttonStyle == null || labelStyle == null)
{
InitializeStyles();
}
var headerRect = GUILayoutUtility.GetRect(0, columnHeader.height, GUILayout.ExpandWidth(true));
columnHeader.OnGUI(headerRect, scrollPosition.x);
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
foreach (Missing dMissing in profiler.MissingObjects)
{
if (dMissing == null || dMissing.Object == null) continue;
EditorGUILayout.BeginHorizontal();
for (int visibleColumnIndex = 0; visibleColumnIndex < columnHeader.state.visibleColumns.Length; visibleColumnIndex++)
{
int columnIndex = columnHeader.state.visibleColumns[visibleColumnIndex];
Rect cellRect = EditorGUILayout.GetControlRect(GUILayout.Width(columns[columnIndex].width - 3));
cellRect.x += headerRect.x;
Color originalColor = UnityEngine.GUI.color;
switch (columnIndex)
{
case 0:
DrawMissingName(dMissing, cellRect);
break;
case 1:
DrawMissingType(dMissing, cellRect);
break;
}
UnityEngine.GUI.color = originalColor;
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndScrollView();
}
private void DrawMissingName(Missing dMissing, Rect cellRect)
{
if (UnityEngine.GUI.Button(cellRect, dMissing.name, buttonStyle))
{
profiler.SelectObject(dMissing.Object, profiler.ctrlPressed);
}
}
private void DrawMissingType(Missing dMissing, Rect cellRect)
{
Color originalColor = UnityEngine.GUI.color;
switch (dMissing.type)
{
case "lod":
UnityEngine.GUI.color = UnityEngine.GUI.color;
break;
case "mesh":
UnityEngine.GUI.color = UnityEngine.GUI.color;
break;
case "sprite":
UnityEngine.GUI.color = UnityEngine.GUI.color;
break;
case "material":
UnityEngine.GUI.color = UnityEngine.GUI.color;
break;
case "missing script":
UnityEngine.GUI.color = Color.red;
break;
}
EditorGUI.LabelField(cellRect, dMissing.type, labelStyle);
UnityEngine.GUI.color = originalColor;
}
}
}