UP-Viagg-io/Viagg-io/Assets/BehaviourTrees/3.2-Grotto.bt.txt

36 lines
1.1 KiB
Plaintext

Tree("Root") {
RunTree("32_Grotto_Kueche_Intro")
}
Tree("32_Grotto_Kueche_Intro") {
Composite(Sequence) {
BTC.GetKeyDown("Return")
BTC.Run("AudioSource.AUDIO.KuecheIntro1F")
// Schuerze greifen - Event Trigger
BTC.GetKeyDown("Return")
BTC.Run("AudioSource.AUDIO.KuecheIntro2F")
// Spracheingabe - Button Klick
BTC.Show("GO.HANDMENU.Option1Button")
BTC.Set("TextMeshPro.HANDMENU.Option1Button", "text", "Rezept vorlesen")
BTC.Run("NamedEventTrigger.HANDMENU.Option1Button")
// BTC.GetKeyDown("Return")
BTC.Run("AudioSource.AUDIO.KuecheIntro3F")
// -- Option 1 -- RACE
// Pilze leuchten - Pilze ins Glas legen - Event Trigger
BTC.GetKeyDown("Return")
// RunTree("32_Grotto_Kueche_Zwiebeln_schneiden")
// -- Option 2
// Timer 5 seconds
// RunTree("32_Grotto_Kueche_Steinpilze_Hilfe")
}
}
Tree("32_Grotto_Kueche_Hide") {
Composite(Sequence) {
// Go to scene 3.5 Slideshow
BTC.GetKeyDown("Return")
BTC.Run("LoadScene.NEXT.35Slideshow")
}
}