UP-Viagg-io/Viagg-io/Assets/Packages/DefaultPlayables/LightControl/Editor/LightControlDrawer.cs

34 lines
1.4 KiB
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.Playables;
[CustomPropertyDrawer(typeof(LightControlBehaviour))]
public class LightControlDrawer : PropertyDrawer
{
public override float GetPropertyHeight (SerializedProperty property, GUIContent label)
{
int fieldCount = 4;
return fieldCount * EditorGUIUtility.singleLineHeight;
}
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
SerializedProperty colorProp = property.FindPropertyRelative("color");
SerializedProperty intensityProp = property.FindPropertyRelative("intensity");
SerializedProperty bounceIntensityProp = property.FindPropertyRelative("bounceIntensity");
SerializedProperty rangeProp = property.FindPropertyRelative("range");
Rect singleFieldRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
EditorGUI.PropertyField(singleFieldRect, colorProp);
singleFieldRect.y += EditorGUIUtility.singleLineHeight;
EditorGUI.PropertyField(singleFieldRect, intensityProp);
singleFieldRect.y += EditorGUIUtility.singleLineHeight;
EditorGUI.PropertyField(singleFieldRect, bounceIntensityProp);
singleFieldRect.y += EditorGUIUtility.singleLineHeight;
EditorGUI.PropertyField(singleFieldRect, rangeProp);
}
}