39 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.XR.Hands.Processing;
namespace UnityEngine.XR.Hands.Samples.VisualizerSample
{
public class JointVisualizer : MonoBehaviour
{
[SerializeField]
GameObject m_JointVisual;
[SerializeField]
Material m_HighFidelityJointMaterial;
[SerializeField]
Material m_LowFidelityJointMaterial;
bool m_HighFidelityJoint;
Renderer m_JointRenderer;
public void NotifyTrackingState(XRHandJointTrackingState jointTrackingState)
{
bool highFidelityJoint = (jointTrackingState & XRHandJointTrackingState.HighFidelityPose) == XRHandJointTrackingState.HighFidelityPose;
if (m_HighFidelityJoint == highFidelityJoint)
return;
m_JointRenderer.material = highFidelityJoint ? m_HighFidelityJointMaterial : m_LowFidelityJointMaterial;
m_HighFidelityJoint = highFidelityJoint;
}
void Start()
{
if (m_JointVisual.TryGetComponent<Renderer>(out var jointRenderer))
m_JointRenderer = jointRenderer;
}
}
}