39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.XR.Hands.Processing;
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namespace UnityEngine.XR.Hands.Samples.VisualizerSample
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{
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public class JointVisualizer : MonoBehaviour
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{
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[SerializeField]
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GameObject m_JointVisual;
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[SerializeField]
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Material m_HighFidelityJointMaterial;
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[SerializeField]
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Material m_LowFidelityJointMaterial;
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bool m_HighFidelityJoint;
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Renderer m_JointRenderer;
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public void NotifyTrackingState(XRHandJointTrackingState jointTrackingState)
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{
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bool highFidelityJoint = (jointTrackingState & XRHandJointTrackingState.HighFidelityPose) == XRHandJointTrackingState.HighFidelityPose;
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if (m_HighFidelityJoint == highFidelityJoint)
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return;
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m_JointRenderer.material = highFidelityJoint ? m_HighFidelityJointMaterial : m_LowFidelityJointMaterial;
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m_HighFidelityJoint = highFidelityJoint;
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}
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void Start()
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{
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if (m_JointVisual.TryGetComponent<Renderer>(out var jointRenderer))
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m_JointRenderer = jointRenderer;
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}
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}
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}
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