UP-Viagg-io/Viagg-io/Assets/Scripts/OnButtonPress.cs

74 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
public class OnButtonPress : MonoBehaviour
{
[Tooltip("Actions to check")]
public InputAction actionA = null;
public UnityEvent OnPressA = new UnityEvent();
public InputAction actionB = null;
public UnityEvent OnPressB = new UnityEvent();
public InputAction actionX = null;
public UnityEvent OnPressX = new UnityEvent();
public InputAction actionY = null;
public UnityEvent OnPressY = new UnityEvent();
private void Awake()
{
actionA.started += ButtonAPressed;
actionB.started += ButtonBPressed;
actionX.started += ButtonXPressed;
actionY.started += ButtonYPressed;
}
private void OnDestroy()
{
actionA.started -= ButtonAPressed;
actionB.started -= ButtonBPressed;
actionX.started -= ButtonXPressed;
actionY.started -= ButtonYPressed;
}
private void OnEnable()
{
actionA.Enable();
actionB.Enable();
actionX.Enable();
actionY.Enable();
}
private void OnDisable()
{
actionA.Disable();
actionB.Disable();
actionX.Disable();
actionY.Disable();
}
private void ButtonAPressed(InputAction.CallbackContext context)
{
OnPressA.Invoke();
}
private void ButtonBPressed(InputAction.CallbackContext context)
{
OnPressB.Invoke();
}
private void ButtonXPressed(InputAction.CallbackContext context)
{
OnPressX.Invoke();
}
private void ButtonYPressed(InputAction.CallbackContext context)
{
OnPressY.Invoke();
}
}