254 lines
9.6 KiB
C#
254 lines
9.6 KiB
C#
using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation;
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.DeviceSimulator
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{
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[RequireComponent(typeof(XRDeviceSimulatorUI))]
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class XRDeviceSimulatorControllerUI : MonoBehaviour
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{
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[Header("General")]
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[SerializeField]
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Image m_ControllerImage;
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[SerializeField]
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Image m_ControllerOverlayImage;
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[Header("Primary Button")]
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[SerializeField]
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Image m_PrimaryButtonImage;
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[SerializeField]
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Text m_PrimaryButtonText;
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[SerializeField]
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Image m_PrimaryButtonIcon;
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[Header("Secondary Button")]
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[SerializeField]
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Image m_SecondaryButtonImage;
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[SerializeField]
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Text m_SecondaryButtonText;
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[SerializeField]
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Image m_SecondaryButtonIcon;
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[Header("Trigger")]
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[SerializeField]
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Image m_TriggerButtonImage;
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[SerializeField]
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Text m_TriggerButtonText;
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[SerializeField]
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Image m_TriggerButtonIcon;
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[Header("Grip")]
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[SerializeField]
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Image m_GripButtonImage;
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[SerializeField]
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Text m_GripButtonText;
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[SerializeField]
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Image m_GripButtonIcon;
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[Header("Thumbstick")]
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[SerializeField]
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Image m_ThumbstickButtonImage;
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[SerializeField]
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Text m_ThumbstickButtonText;
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[SerializeField]
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Image m_ThumbstickButtonIcon;
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[Header("Menu")]
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[SerializeField]
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Image m_MenuButtonImage;
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[SerializeField]
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Text m_MenuButtonText;
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[SerializeField]
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Image m_MenuButtonIcon;
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XRDeviceSimulatorUI m_MainUIManager;
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bool m_PrimaryButtonActivated;
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bool m_SecondaryButtonActivated;
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bool m_TriggerActivated;
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bool m_GripActivated;
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bool m_MenuActivated;
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bool m_XAxisTranslateActivated;
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bool m_YAxisTranslateActivated;
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protected void Awake()
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{
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m_MainUIManager = GetComponent<XRDeviceSimulatorUI>();
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}
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internal void Initialize(XRDeviceSimulator simulator)
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{
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m_PrimaryButtonText.text = simulator.primaryButtonAction.action.controls[0].displayName;
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m_SecondaryButtonText.text = simulator.secondaryButtonAction.action.controls[0].displayName;
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m_GripButtonText.text = simulator.gripAction.action.controls[0].displayName;
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m_TriggerButtonText.text = simulator.triggerAction.action.controls[0].displayName;
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m_MenuButtonText.text = simulator.menuAction.action.controls[0].displayName;
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var disabledImgColor = m_MainUIManager.disabledColor;
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m_ThumbstickButtonImage.color = disabledImgColor;
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m_ControllerImage.color = m_MainUIManager.disabledDeviceColor;
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m_ControllerOverlayImage.color = disabledImgColor;
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}
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internal void SetAsActiveController(bool active, XRDeviceSimulator simulator, bool isRestingHand = false)
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{
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var controls = isRestingHand ?
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simulator.restingHandAxis2DAction.action.controls :
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simulator.axis2DAction.action.controls;
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m_ThumbstickButtonText.text = $"{controls[0].displayName}, {controls[1].displayName}, {controls[2].displayName}, {controls[3].displayName}";
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UpdateButtonVisuals(active, m_PrimaryButtonIcon, m_PrimaryButtonText, simulator.primaryButtonAction.action.controls[0]);
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UpdateButtonVisuals(active, m_SecondaryButtonIcon, m_SecondaryButtonText, simulator.secondaryButtonAction.action.controls[0]);
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UpdateButtonVisuals(active, m_TriggerButtonIcon, m_TriggerButtonText, simulator.triggerAction.action.controls[0]);
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UpdateButtonVisuals(active, m_GripButtonIcon, m_GripButtonText, simulator.gripAction.action.controls[0]);
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UpdateButtonVisuals(active, m_MenuButtonIcon, m_MenuButtonText, simulator.menuAction.action.controls[0]);
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UpdateButtonVisuals(active || isRestingHand, m_ThumbstickButtonIcon, m_ThumbstickButtonText, simulator.axis2DAction.action.controls[0]);
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if (active)
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{
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UpdateButtonColor(m_PrimaryButtonImage, m_PrimaryButtonActivated);
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UpdateButtonColor(m_SecondaryButtonImage, m_SecondaryButtonActivated);
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UpdateButtonColor(m_TriggerButtonImage, m_TriggerActivated);
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UpdateButtonColor(m_GripButtonImage, m_GripActivated);
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UpdateButtonColor(m_MenuButtonImage, m_MenuActivated);
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UpdateButtonColor(m_ThumbstickButtonImage, m_XAxisTranslateActivated || m_YAxisTranslateActivated);
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m_ControllerImage.color = m_MainUIManager.deviceColor;
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m_ControllerOverlayImage.color = m_MainUIManager.enabledColor;
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}
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else
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{
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UpdateDisableControllerButton(m_PrimaryButtonActivated, m_PrimaryButtonImage, m_PrimaryButtonIcon, m_PrimaryButtonText);
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UpdateDisableControllerButton(m_SecondaryButtonActivated, m_SecondaryButtonImage, m_SecondaryButtonIcon, m_SecondaryButtonText);
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UpdateDisableControllerButton(m_TriggerActivated, m_TriggerButtonImage, m_TriggerButtonIcon, m_TriggerButtonText);
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UpdateDisableControllerButton(m_GripActivated, m_GripButtonImage, m_GripButtonIcon, m_GripButtonText);
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UpdateDisableControllerButton(m_MenuActivated, m_MenuButtonImage, m_MenuButtonIcon, m_MenuButtonText);
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if (!isRestingHand)
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UpdateDisableControllerButton(m_XAxisTranslateActivated || m_YAxisTranslateActivated, m_ThumbstickButtonImage, m_ThumbstickButtonIcon, m_ThumbstickButtonText);
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else
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m_ThumbstickButtonImage.color = m_MainUIManager.buttonColor;
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m_ControllerImage.color = m_MainUIManager.disabledDeviceColor;
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m_ControllerOverlayImage.color = m_MainUIManager.disabledColor;
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}
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}
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// This function keeps the button selected color active if the key if hold when the controller is disabled.
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// Other buttons are disabled to avoid adding extra noise.
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void UpdateDisableControllerButton(bool active, Image button, Image buttonIcon, Text buttonText)
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{
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if(active)
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{
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var tmpColor = m_MainUIManager.selectedColor;
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tmpColor.a = 0.5f;
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button.color = tmpColor;
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buttonText.gameObject.SetActive(true);
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buttonIcon.gameObject.SetActive(true);
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}
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else
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{
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button.color = m_MainUIManager.disabledButtonColor;
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buttonText.gameObject.SetActive(false);
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buttonIcon.gameObject.SetActive(false);
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}
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}
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void UpdateButtonVisuals(bool active, Image buttonIcon, Text buttonText, InputControl control)
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{
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buttonText.gameObject.SetActive(active);
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buttonIcon.gameObject.SetActive(active);
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var color = active ? m_MainUIManager.enabledColor : m_MainUIManager.disabledColor;
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buttonText.color = color;
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buttonIcon.color = color;
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buttonIcon.transform.localScale = Vector3.one;
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buttonIcon.sprite = m_MainUIManager.GetInputIcon(control);
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switch (control.name)
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{
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case "leftButton":
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buttonText.text = "L Mouse";
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buttonIcon.color = Color.white;
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buttonIcon.transform.localScale = new Vector3(-1f, 1f, 1f);
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break;
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case "rightButton":
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buttonText.text = "R Mouse";
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buttonIcon.color = Color.white;
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break;
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default:
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buttonIcon.sprite = m_MainUIManager.keyboardSprite;
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break;
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}
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}
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void UpdateButtonColor(Image image, bool activated)
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{
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image.color = activated ? m_MainUIManager.selectedColor : m_MainUIManager.buttonColor;
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}
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internal void OnPrimaryButton(bool activated)
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{
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m_PrimaryButtonActivated = activated;
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UpdateButtonColor(m_PrimaryButtonImage, activated);
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}
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internal void OnSecondaryButton(bool activated)
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{
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m_SecondaryButtonActivated = activated;
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UpdateButtonColor(m_SecondaryButtonImage, activated);
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}
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internal void OnTrigger(bool activated)
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{
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m_TriggerActivated = activated;
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UpdateButtonColor(m_TriggerButtonImage, activated);
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}
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internal void OnGrip(bool activated)
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{
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m_GripActivated = activated;
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UpdateButtonColor(m_GripButtonImage, activated);
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}
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internal void OnMenu(bool activated)
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{
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m_MenuActivated = activated;
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UpdateButtonColor(m_MenuButtonImage, activated);
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}
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internal void OnXAxisTranslatePerformed(bool activated)
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{
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m_XAxisTranslateActivated = activated;
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UpdateButtonColor(m_ThumbstickButtonImage, activated);
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}
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internal void OnZAxisTranslatePerformed(bool activated)
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{
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m_YAxisTranslateActivated = activated;
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UpdateButtonColor(m_ThumbstickButtonImage, activated);
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}
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}
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}
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