UP-Viagg-io/Viagg-io/Assets/UiRoundedCorners/ImageWithRoundedCorners.cs
2025-04-08 16:57:01 +02:00

79 lines
2.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace Nobi.UiRoundedCorners {
[ExecuteInEditMode] //Required to check the OnEnable function
[DisallowMultipleComponent] //You can only have one of these in every object.
[RequireComponent(typeof(RectTransform))]
public class ImageWithRoundedCorners : MonoBehaviour {
private static readonly int Props = Shader.PropertyToID("_WidthHeightRadius");
private static readonly int prop_OuterUV = Shader.PropertyToID("_OuterUV");
public float radius = 40f;
private Material material;
private Vector4 outerUV = new Vector4(0, 0, 1, 1);
[HideInInspector, SerializeField] private MaskableGraphic image;
private void OnValidate() {
Validate();
Refresh();
}
private void OnDestroy() {
if (image != null) {
image.material = null; //This makes so that when the component is removed, the UI material returns to null
}
DestroyHelper.Destroy(material);
image = null;
material = null;
}
private void OnEnable() {
//You can only add either ImageWithRoundedCorners or ImageWithIndependentRoundedCorners
//It will replace the other component when added into the object.
var other = GetComponent<ImageWithIndependentRoundedCorners>();
if (other != null) {
radius = other.r.x; //When it does, transfer the radius value to this script
DestroyHelper.Destroy(other);
}
Validate();
Refresh();
}
private void OnRectTransformDimensionsChange() {
if (enabled && material != null) {
Refresh();
}
}
public void Validate() {
if (material == null) {
material = new Material(Shader.Find("UI/RoundedCorners/RoundedCorners"));
}
if (image == null) {
TryGetComponent(out image);
}
if (image != null) {
image.material = material;
}
if (image is Image uiImage && uiImage.sprite != null) {
outerUV = UnityEngine.Sprites.DataUtility.GetOuterUV(uiImage.sprite);
}
}
public void Refresh() {
var rect = ((RectTransform)transform).rect;
//Multiply radius value by 2 to make the radius value appear consistent with ImageWithIndependentRoundedCorners script.
//Right now, the ImageWithIndependentRoundedCorners appears to have double the radius than this.
material.SetVector(Props, new Vector4(rect.width, rect.height, radius * 2, 0));
material.SetVector(prop_OuterUV, outerUV);
}
}
}