22 lines
484 B
C#
22 lines
484 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using FMODUnity;
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public class OnCollideSound : MonoBehaviour
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{
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[SerializeField]
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EventReference soundRef;
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[SerializeField]
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float minCollisionForce = 1.0f;
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.relativeVelocity.magnitude >= minCollisionForce)
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{
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RuntimeManager.PlayOneShot(soundRef, transform.position);
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}
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}
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}
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