UP-Viagg-io/Viagg-io/Assets/Packages/AVProVideo/Runtime/Scripts/Internal/Players/NullMediaPlayer.cs

347 lines
6.8 KiB
C#
Executable File

using System;
using System.Text;
using UnityEngine;
//-----------------------------------------------------------------------------
// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo
{
/// <summary>
/// This media player fakes video playback for platforms that aren't supported
/// </summary>
public sealed partial class NullMediaPlayer : BaseMediaPlayer
{
private bool _isPlaying = false;
private bool _isPaused = false;
private double _currentTime = 0.0;
// private bool _audioMuted = false;
private float _volume = 0.0f;
private float _playbackRate = 1.0f;
private bool _bLoop;
private int _Width = 256;
private int _height = 256;
private Texture2D _texture;
private Texture2D _texture_AVPro;
private Texture2D _texture_AVPro1;
private float _fakeFlipTime;
private int _frameCount;
private const float FrameRate = 10f;
/// <inheritdoc/>
public override string GetVersion()
{
return "0.0.0";
}
/// <inheritdoc/>
public override string GetExpectedVersion()
{
return GetVersion();
}
/// <inheritdoc/>
public override bool OpenMedia(string path, long offset, string httpHeader, MediaHints mediaHints, int forceFileFormat = 0, bool startWithHighestBitrate = false)
{
_texture_AVPro = (Texture2D)Resources.Load("Textures/AVProVideo-NullPlayer-Frame0");
_texture_AVPro1 = (Texture2D)Resources.Load("Textures/AVProVideo-NullPlayer-Frame1");
if( _texture_AVPro )
{
_Width = _texture_AVPro.width;
_height = _texture_AVPro.height;
}
_texture = _texture_AVPro;
_fakeFlipTime = 0.0f;
_frameCount = 0;
return true;
}
/// <inheritdoc/>
public override void CloseMedia()
{
_frameCount = 0;
Resources.UnloadAsset(_texture_AVPro);
Resources.UnloadAsset(_texture_AVPro1);
base.CloseMedia();
}
/// <inheritdoc/>
public override void SetLooping( bool bLooping )
{
_bLoop = bLooping;
}
/// <inheritdoc/>
public override bool IsLooping()
{
return _bLoop;
}
/// <inheritdoc/>
public override bool HasMetaData()
{
return true;
}
/// <inheritdoc/>
public override bool CanPlay()
{
return true;
}
/// <inheritdoc/>
public override bool HasAudio()
{
return false;
}
/// <inheritdoc/>
public override bool HasVideo()
{
return false;
}
/// <inheritdoc/>
public override void Play()
{
_isPlaying = true;
_isPaused = false;
_fakeFlipTime = 0.0f;
}
/// <inheritdoc/>
public override void Pause()
{
_isPlaying = false;
_isPaused = true;
}
/// <inheritdoc/>
public override void Stop()
{
_isPlaying = false;
_isPaused = false;
}
/// <inheritdoc/>
public override bool IsSeeking()
{
return false;
}
/// <inheritdoc/>
public override bool IsPlaying()
{
return _isPlaying;
}
/// <inheritdoc/>
public override bool IsPaused()
{
return _isPaused;
}
/// <inheritdoc/>
public override bool IsFinished()
{
return _isPlaying && (_currentTime >= GetDuration());
}
/// <inheritdoc/>
public override bool IsBuffering()
{
return false;
}
/// <inheritdoc/>
public override double GetDuration()
{
return 10.0;
}
/// <inheritdoc/>
public override int GetVideoWidth()
{
return _Width;
}
/// <inheritdoc/>
public override int GetVideoHeight()
{
return _height;
}
/// <inheritdoc/>
public override float GetVideoDisplayRate()
{
return FrameRate;
}
/// <inheritdoc/>
public override Texture GetTexture( int index )
{
// return _texture ? _texture : Texture2D.whiteTexture;
return _texture;
}
/// <inheritdoc/>
public override int GetTextureFrameCount()
{
return _frameCount;
}
internal override StereoPacking InternalGetTextureStereoPacking()
{
return StereoPacking.Unknown;
}
/// <inheritdoc/>
public override bool RequiresVerticalFlip()
{
return false;
}
/// <inheritdoc/>
public override void Seek(double time)
{
_currentTime = time;
}
/// <inheritdoc/>
public override void SeekFast(double time)
{
_currentTime = time;
}
/// <inheritdoc/>
public override double GetCurrentTime()
{
return _currentTime;
}
/// <inheritdoc/>
public override void SetPlaybackRate(float rate)
{
_playbackRate = rate;
}
/// <inheritdoc/>
public override float GetPlaybackRate()
{
return _playbackRate;
}
/// <inheritdoc/>
public override void MuteAudio(bool bMuted)
{
// _audioMuted = bMuted;
}
/// <inheritdoc/>
public override bool IsMuted()
{
return true;
}
/// <inheritdoc/>
public override void SetVolume(float volume)
{
_volume = volume;
}
/// <inheritdoc/>
public override float GetVolume()
{
return _volume;
}
/// <inheritdoc/>
public override float GetVideoFrameRate()
{
return 0.0f;
}
/// <inheritdoc/>
public override void Update()
{
UpdateSubtitles();
if (_isPlaying)
{
_currentTime += Time.deltaTime;
if (_currentTime >= GetDuration())
{
_currentTime = GetDuration();
if( _bLoop )
{
Rewind();
}
}
//
_fakeFlipTime += Time.deltaTime;
if( _fakeFlipTime >= (1.0 / FrameRate))
{
_fakeFlipTime = 0.0f;
_texture = ( _texture == _texture_AVPro ) ? _texture_AVPro1 : _texture_AVPro;
_frameCount++;
}
}
}
/// <inheritdoc/>
public override void Render()
{
}
/// <inheritdoc/>
public override void Dispose()
{
}
}
public sealed partial class NullMediaPlayer : BaseMediaPlayer
{
internal override bool InternalSetActiveTrack(TrackType trackType, int trackUid)
{
// Set the active text track using the unique identifier
// Or disable all text tracks if < 0
return false;
}
internal override bool InternalIsChangedTracks(TrackType trackType)
{
// Has the tracks changed since the last frame 'tick'
return false;
}
internal override int InternalGetTrackCount(TrackType trackType)
{
// Return number of text tracks
return 0;
}
internal override TrackBase InternalGetTrackInfo(TrackType trackType, int index, ref bool isActiveTrack)
{
// Get information about the specific track at index, range is [0...InternalGetTextTrackCount)
return null;
}
internal override bool InternalIsChangedTextCue()
{
// Has the text cue changed since the last frame 'tick'
return false;
}
internal override string InternalGetCurrentTextCue()
{
return null;
}
}
}