UP-Viagg-io/Viagg-io/Assets/Packages/AVProVideo/Runtime/Shaders/AVProVideo-Lit-Diffuse.shader

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Executable File

Shader "AVProVideo/Lit/Diffuse (texture+color+fog+stereo support)"
{
Properties
{
_Color("Main Color", Color) = (1,1,1,1)
_MainTex("Base (RGB)", 2D) = "white" {}
_ChromaTex("Chroma", 2D) = "white" {}
[KeywordEnum(None, Top_Bottom, Left_Right, Custom_UV)] Stereo("Stereo Mode", Float) = 0
[Toggle(STEREO_DEBUG)] _StereoDebug("Stereo Debug Tinting", Float) = 0
[Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
[Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
}
SubShader
{
Tags { "Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Geometry" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert vertex:VertexFunction
// TODO: replace use multi_compile_local instead (Unity 2019.1 feature)
#pragma multi_compile MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV
#pragma multi_compile __ APPLY_GAMMA
#pragma multi_compile __ STEREO_DEBUG
#pragma multi_compile __ USE_YPCBCR
#include "AVProVideo.cginc"
uniform sampler2D _MainTex;
#if USE_YPCBCR
uniform sampler2D _ChromaTex;
uniform float4x4 _YpCbCrTransform;
#endif
uniform fixed4 _Color;
struct Input
{
float2 uv_MainTex;
float4 color;
};
void VertexFunction(inout appdata_full v, out Input o)
{
UNITY_INITIALIZE_OUTPUT(Input, o);
#if STEREO_TOP_BOTTOM | STEREO_LEFT_RIGHT
float4 scaleOffset = GetStereoScaleOffset(IsStereoEyeLeft(), true);
o.uv_MainTex = v.texcoord.xy *= scaleOffset.xy;
o.uv_MainTex = v.texcoord.xy += scaleOffset.zw;
#elif STEREO_CUSTOM_UV
o.uv_MainTex = v.texcoord.xy;
if (!IsStereoEyeLeft())
{
o.uv_MainTex = v.texcoord1.xy;
}
#endif
o.color = _Color;
#if STEREO_DEBUG
o.color *= GetStereoDebugTint(IsStereoEyeLeft());
#endif
}
void surf(Input IN, inout SurfaceOutput o)
{
fixed4 c;
#if USE_YPCBCR
c = SampleYpCbCr(_MainTex, _ChromaTex, IN.uv_MainTex, _YpCbCrTransform);
#else
c = SampleRGBA(_MainTex, IN.uv_MainTex);
#endif
c *= IN.color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Legacy Shaders/Transparent/VertexLit"
}