119 lines
3.1 KiB
C#
119 lines
3.1 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace FMODUnity
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{
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[AddComponentMenu("FMOD Studio/FMOD Studio Bank Loader")]
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public class StudioBankLoader : MonoBehaviour
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{
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public LoaderGameEvent LoadEvent;
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public LoaderGameEvent UnloadEvent;
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[BankRef]
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public List<string> Banks;
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public string CollisionTag;
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public bool PreloadSamples;
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private bool isQuitting;
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private void HandleGameEvent(LoaderGameEvent gameEvent)
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{
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if (LoadEvent == gameEvent)
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{
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Load();
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}
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if (UnloadEvent == gameEvent)
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{
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Unload();
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}
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}
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private void Start()
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{
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RuntimeUtils.EnforceLibraryOrder();
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HandleGameEvent(LoaderGameEvent.ObjectStart);
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}
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private void OnApplicationQuit()
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{
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isQuitting = true;
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}
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private void OnDestroy()
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{
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if (!isQuitting)
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{
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HandleGameEvent(LoaderGameEvent.ObjectDestroy);
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}
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}
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#if UNITY_PHYSICS_EXIST
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private void OnTriggerEnter(Collider other)
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{
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if (string.IsNullOrEmpty(CollisionTag) || other.CompareTag(CollisionTag))
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{
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HandleGameEvent(LoaderGameEvent.TriggerEnter);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (string.IsNullOrEmpty(CollisionTag) || other.CompareTag(CollisionTag))
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{
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HandleGameEvent(LoaderGameEvent.TriggerExit);
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}
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}
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#endif
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#if UNITY_PHYSICS2D_EXIST
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (string.IsNullOrEmpty(CollisionTag) || other.CompareTag(CollisionTag))
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{
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HandleGameEvent(LoaderGameEvent.TriggerEnter2D);
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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if (string.IsNullOrEmpty(CollisionTag) || other.CompareTag(CollisionTag))
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{
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HandleGameEvent(LoaderGameEvent.TriggerExit2D);
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}
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}
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#endif
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private void OnEnable()
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{
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HandleGameEvent(LoaderGameEvent.ObjectEnable);
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}
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private void OnDisable()
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{
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HandleGameEvent(LoaderGameEvent.ObjectDisable);
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}
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public void Load()
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{
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foreach (var bankRef in Banks)
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{
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try
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{
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RuntimeManager.LoadBank(bankRef, PreloadSamples);
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}
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catch (BankLoadException e)
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{
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RuntimeUtils.DebugLogException(e);
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}
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}
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RuntimeManager.WaitForAllSampleLoading();
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}
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public void Unload()
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{
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foreach (var bankRef in Banks)
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{
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RuntimeManager.UnloadBank(bankRef);
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}
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}
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}
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}
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