UP-Viagg-io/Viagg-io/Assets/Packages/Graphy - Ultimate Stats Mon.../Runtime/Util/G_Singleton.cs

84 lines
2.2 KiB
C#

/* ---------------------------------------
* Sourced from: https://wiki.unity3d.com/index.php/Singleton
* Modified by: Martín Pane (martintayx@gmail.com) (@martinTayx)
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
* Project: Graphy - Ultimate Stats Monitor
* Date: 07-Jul-17
* Studio: Tayx
*
* Git repo: https://github.com/Tayx94/graphy
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using UnityEngine;
namespace Tayx.Graphy.Utils
{
/// <summary>
/// Be aware this will not prevent a non singleton constructor
/// such as `T myT = new T();`
/// To prevent that, add `protected T () {}` to your singleton class.
/// </summary>
public class G_Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
#region Variables -> Private
private static T _instance;
private static object _lock = new object();
#endregion
#region Properties -> Public
public static T Instance
{
get
{
lock( _lock )
{
if( _instance == null )
{
Debug.Log
(
"[Singleton] An instance of " + typeof( T ) +
" is trying to be accessed, but it wasn't initialized first. " +
"Make sure to add an instance of " + typeof( T ) + " in the scene before " +
" trying to access it."
);
}
return _instance;
}
}
}
#endregion
#region Methods -> Unity Callbacks
void Awake()
{
if( _instance != null )
{
Destroy( gameObject );
}
else
{
_instance = GetComponent<T>();
}
}
void OnDestroy()
{
if( _instance == this )
{
_instance = null;
}
}
#endregion
}
}