84 lines
1.6 KiB
C#
Executable File
84 lines
1.6 KiB
C#
Executable File
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class ControllerInputEventHandler : MonoBehaviour
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{
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#region Inspector Properties
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[Header("Events")]
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[SerializeField]
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private UnityEvent onIndexTriggerPulled;
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[SerializeField]
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private UnityEvent onAButtonPushed;
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[SerializeField]
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private UnityEvent onBButtonPushed;
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[SerializeField]
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private UnityEvent onXButtonPushed;
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[SerializeField]
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private UnityEvent onYButtonPushed;
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#endregion
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#region Public Properties
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#endregion
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#region Private Properties
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#endregion
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#region Framework Functions
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void Update()
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{
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this.checkForInput();
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}
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#endregion
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#region Events
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#endregion
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#region Public Functions
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#endregion
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#region Private Functions
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private void checkForInput()
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{
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if (OVRInput.GetDown(OVRInput.RawButton.LIndexTrigger) || OVRInput.GetDown(OVRInput.RawButton.RIndexTrigger))
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{
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this.onIndexTriggerPulled.Invoke();
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}
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if (OVRInput.GetDown(OVRInput.RawButton.A))
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{
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this.onAButtonPushed.Invoke();
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}
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if (OVRInput.GetDown(OVRInput.RawButton.B))
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{
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this.onBButtonPushed.Invoke();
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}
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if (OVRInput.GetDown(OVRInput.RawButton.X))
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{
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this.onXButtonPushed.Invoke();
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}
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if (OVRInput.GetDown(OVRInput.RawButton.Y))
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{
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this.onYButtonPushed.Invoke();
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}
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}
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#endregion
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}
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