26 lines
637 B
C#
26 lines
637 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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using FMODUnity;
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public class OnSocketSnapSound : MonoBehaviour
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{
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[SerializeField]
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EventReference soundRef;
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// Start is called before the first frame update
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void Start()
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{
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if (GetComponent<XRSocketInteractor>())
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{
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GetComponent<XRSocketInteractor>().selectEntered.AddListener(SelectEnterEventHandler);
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}
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}
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private void SelectEnterEventHandler(SelectEnterEventArgs args)
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{
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RuntimeManager.PlayOneShot(soundRef, transform.position);
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}
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}
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