25 lines
733 B
C#
25 lines
733 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DemoRotation : MonoBehaviour {
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// Use this for initialization
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private BottleSmash BS;
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public float rotSpeed = 30.0f;
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void Start ()
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{
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BS = GetComponent<BottleSmash>();
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}
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// Update is called once per frame
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void Update () {
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Vector3 a;
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a = BS.GetRandomRotation ().normalized;
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if(a != Vector3.zero)
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if (Vector3.Dot(BS.GetRandomRotation ().normalized, (BS.transform.up + Vector3.up).normalized) < 0.98f) {
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BS.transform.rotation = Quaternion.RotateTowards (BS.transform.rotation, Quaternion.LookRotation (BS.GetRandomRotation (), (BS.transform.up + Vector3.up).normalized), rotSpeed * Time.deltaTime);
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}
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}
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}
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