UP-Viagg-io/Viagg-io/Assets/AVProVideo/Editor/Scripts/Components/AudioOutputEditor.cs

104 lines
3.7 KiB
C#

using UnityEditor;
using UnityEngine;
//-----------------------------------------------------------------------------
// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo.Editor
{
/// <summary>
/// Editor for the AudioOutput component
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(AudioOutput))]
public class AudioOutputEditor : UnityEditor.Editor
{
private static readonly GUIContent _guiTextChannel = new GUIContent("Channel");
private static readonly GUIContent _guiTextChannels = new GUIContent("Channels");
private static readonly string[] _channelMaskOptions = { "1", "2", "3", "4", "5", "6", "7", "8" };
private SerializedProperty _propMediaPlayer;
private SerializedProperty _propAudioOutputMode;
private SerializedProperty _propSupportPositionalAudio;
private SerializedProperty _propChannelMask;
private int _unityAudioSampleRate;
private int _unityAudioSpeakerCount;
private string _bufferedMs;
void OnEnable()
{
_propMediaPlayer = this.CheckFindProperty("_mediaPlayer");
_propAudioOutputMode = this.CheckFindProperty("_audioOutputMode");
_propSupportPositionalAudio = this.CheckFindProperty("_supportPositionalAudio");
_propChannelMask = this.CheckFindProperty("_channelMask");
_unityAudioSampleRate = Helper.GetUnityAudioSampleRate();
_unityAudioSpeakerCount = Helper.GetUnityAudioSpeakerCount();
}
public override void OnInspectorGUI()
{
serializedObject.Update();
AudioOutput audioOutput = (AudioOutput)this.target;
EditorGUILayout.PropertyField(_propMediaPlayer);
EditorGUILayout.PropertyField(_propAudioOutputMode);
EditorGUILayout.PropertyField(_propSupportPositionalAudio);
// Display the channel mask as either a bitfield or value slider
if ((AudioOutput.AudioOutputMode)_propAudioOutputMode.enumValueIndex == AudioOutput.AudioOutputMode.MultipleChannels)
{
_propChannelMask.intValue = EditorGUILayout.MaskField(_guiTextChannels, _propChannelMask.intValue, _channelMaskOptions);
}
else
{
int prevVal = 0;
for(int i = 0; i < 8; ++i)
{
if((_propChannelMask.intValue & (1 << i)) > 0)
{
prevVal = i;
break;
}
}
int newVal = Mathf.Clamp(EditorGUILayout.IntSlider(_guiTextChannel, prevVal, 0, 7), 0, 7);
_propChannelMask.intValue = 1 << newVal;
}
GUILayout.Label("Unity Audio", EditorStyles.boldLabel);
EditorGUILayout.LabelField("Speakers", _unityAudioSpeakerCount.ToString());
EditorGUILayout.LabelField("Sample Rate", _unityAudioSampleRate.ToString() + "hz");
EditorGUILayout.Space();
if (audioOutput != null)
{
if (audioOutput.Player != null && audioOutput.Player.Control != null)
{
int channelCount = audioOutput.Player.Control.GetAudioChannelCount();
if (channelCount >= 0)
{
GUILayout.Label("Media Audio", EditorStyles.boldLabel);
EditorGUILayout.LabelField("Channels: " + channelCount);
AudioChannelMaskFlags audioChannels = audioOutput.Player.Control.GetAudioChannelMask();
GUILayout.Label(audioChannels.ToString(), EditorHelper.IMGUI.GetWordWrappedTextAreaStyle());
if (Time.frameCount % 4 == 0)
{
int bufferedSampleCount = audioOutput.Player.Control.GetAudioBufferedSampleCount();
float bufferedMs = (bufferedSampleCount * 1000f) / (_unityAudioSampleRate * channelCount);
_bufferedMs = "Buffered: " + bufferedMs.ToString("F2") + "ms";
}
EditorGUILayout.LabelField(_bufferedMs);
EditorGUILayout.Space();
}
}
}
serializedObject.ApplyModifiedProperties();
}
}
}