172 lines
5.7 KiB
C#
172 lines
5.7 KiB
C#
// UnityEngine.UI was moved to a package in 2019.2.0
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// Unfortunately no way to test for this across all Unity versions yet
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// You can set up the asmdef to reference the new package, but the package doesn't
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// existing in Unity 2017 etc, and it throws an error due to missing reference
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#define AVPRO_PACKAGE_UNITYUI
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#if (UNITY_2019_2_OR_NEWER && AVPRO_PACKAGE_UNITYUI) || (!UNITY_2019_2_OR_NEWER)
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.UI;
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//-----------------------------------------------------------------------------
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// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProVideo.Editor
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{
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/// <summary>
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/// Editor for the DisplayUGUI component
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/// </summary>
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[CustomEditor(typeof(DisplayUGUI), true)]
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[CanEditMultipleObjects]
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public class DisplayUGUIEditor : GraphicEditor
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{
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// Note we have precedence for calling rectangle for just rect, even in the Inspector.
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// For example in the Camera component's Viewport Rect.
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// Hence sticking with Rect here to be consistent with corresponding property in the API.
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private static readonly GUIContent m_guiTextUVRectContent = new GUIContent("UV Rect");
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private SerializedProperty _propMediaPlayer;
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private SerializedProperty _propUVRect;
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private SerializedProperty _propDefaultTexture;
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private SerializedProperty _propNoDefaultDisplay;
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private SerializedProperty _propDisplayInEditor;
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private SerializedProperty _propSetNativeSize;
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private SerializedProperty _propScaleMode;
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[MenuItem("GameObject/UI/AVPro Video uGUI", false, 0)]
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public static void CreateGameObject()
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{
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GameObject parent = Selection.activeGameObject;
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RectTransform parentCanvasRenderer = ( parent != null ) ? parent.GetComponent<RectTransform>() : null;
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if( parentCanvasRenderer )
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{
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GameObject go = new GameObject("AVPro Video");
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go.transform.SetParent(parent.transform, false);
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go.AddComponent<RectTransform>();
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go.AddComponent<CanvasRenderer>();
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go.AddComponent<DisplayUGUI>();
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Selection.activeGameObject = go;
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}
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else
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{
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EditorUtility.DisplayDialog("AVPro Video", "You must make the AVPro Video uGUI object as a child of a Canvas.", "Ok");
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}
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}
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public override bool RequiresConstantRepaint()
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{
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DisplayUGUI displayComponent = target as DisplayUGUI;
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return (displayComponent != null && displayComponent.HasValidTexture());
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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_propMediaPlayer = this.CheckFindProperty("_mediaPlayer");
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_propUVRect = this.CheckFindProperty("_uvRect");
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_propSetNativeSize = this.CheckFindProperty("_setNativeSize");
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_propScaleMode = this.CheckFindProperty("_scaleMode");
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_propNoDefaultDisplay = this.CheckFindProperty("_noDefaultDisplay");
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_propDisplayInEditor = this.CheckFindProperty("_displayInEditor");
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_propDefaultTexture = this.CheckFindProperty("_defaultTexture");
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SetShowNativeSize(true);
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(_propMediaPlayer);
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EditorGUILayout.PropertyField(_propDisplayInEditor);
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EditorGUILayout.PropertyField(_propNoDefaultDisplay);
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if (!_propNoDefaultDisplay.boolValue)
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{
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EditorGUILayout.PropertyField(_propDefaultTexture);
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}
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AppearanceControlsGUI();
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RaycastControlsGUI();
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EditorGUILayout.PropertyField(_propUVRect, m_guiTextUVRectContent);
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EditorGUILayout.PropertyField(_propSetNativeSize);
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EditorGUILayout.PropertyField(_propScaleMode);
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SetShowNativeSize(false);
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NativeSizeButtonGUI();
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serializedObject.ApplyModifiedProperties();
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}
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private void SetShowNativeSize(bool instant)
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{
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base.SetShowNativeSize(_propMediaPlayer.objectReferenceValue != null, instant);
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}
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/// <summary>
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/// Allow the texture to be previewed.
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/// </summary>
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public override bool HasPreviewGUI()
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{
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DisplayUGUI rawImage = target as DisplayUGUI;
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return rawImage != null;
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}
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/// <summary>
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/// Draw the Image preview.
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/// </summary>
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public override void OnPreviewGUI(Rect drawArea, GUIStyle background)
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{
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DisplayUGUI rawImage = target as DisplayUGUI;
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Texture tex = rawImage.mainTexture;
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if (tex == null)
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return;
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// Create the texture rectangle that is centered inside rect.
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Rect outerRect = drawArea;
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Matrix4x4 m = GUI.matrix;
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// Flip the image vertically
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if (rawImage.HasValidTexture())
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{
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if (rawImage.Player.TextureProducer.RequiresVerticalFlip())
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{
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GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0f, outerRect.y + (outerRect.height / 2f)));
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}
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}
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EditorGUI.DrawTextureTransparent(outerRect, tex, ScaleMode.ScaleToFit);//, outer.width / outer.height);
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//SpriteDrawUtility.DrawSprite(tex, rect, outer, rawImage.uvRect, rawImage.canvasRenderer.GetColor());
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GUI.matrix = m;
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}
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/// <summary>
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/// Info String drawn at the bottom of the Preview
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/// </summary>
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public override string GetInfoString()
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{
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DisplayUGUI rawImage = target as DisplayUGUI;
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string text = string.Empty;
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if (rawImage.HasValidTexture())
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{
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text += string.Format("Video Size: {0}x{1}\n",
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Mathf.RoundToInt(Mathf.Abs(rawImage.mainTexture.width)),
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Mathf.RoundToInt(Mathf.Abs(rawImage.mainTexture.height)));
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}
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// Image size Text
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text += string.Format("Display Size: {0}x{1}",
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Mathf.RoundToInt(Mathf.Abs(rawImage.rectTransform.rect.width)),
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Mathf.RoundToInt(Mathf.Abs(rawImage.rectTransform.rect.height)));
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return text;
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}
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}
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}
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#endif |