12 lines
438 B
HLSL
12 lines
438 B
HLSL
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#ifndef DEPTHKIT_FRAGMENT_HLSL_INCLUDED
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#define DEPTHKIT_FRAGMENT_HLSL_INCLUDED
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#include "Packages/nyc.scatter.depthkit.studio/Runtime/Resources/Shaders/Includes/DepthkitStudio.cginc"
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void DepthkitStudioFragment_float(in float3 object_position, in float3 object_normal, in float3 view_direction, out float3 color)
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{
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color = dkSampleColorViewWeightedReprojection(view_direction, object_position, object_normal);
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}
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#endif |