UP-Viagg-io/LocalPackages/depthkit.studio.shadergraph/Runtime/Resources/Shaders/Includes/DepthkitStudioShaderGraph.hlsl

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438 B
HLSL

#ifndef DEPTHKIT_FRAGMENT_HLSL_INCLUDED
#define DEPTHKIT_FRAGMENT_HLSL_INCLUDED
#include "Packages/nyc.scatter.depthkit.studio/Runtime/Resources/Shaders/Includes/DepthkitStudio.cginc"
void DepthkitStudioFragment_float(in float3 object_position, in float3 object_normal, in float3 view_direction, out float3 color)
{
color = dkSampleColorViewWeightedReprojection(view_direction, object_position, object_normal);
}
#endif