19 lines
366 B
C#
19 lines
366 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OnActivateSpeechButton : MonoBehaviour
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{
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[SerializeField]
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GameObject notificationObj;
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[SerializeField]
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GameObject speechAlarmObj;
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private void OnEnable()
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{
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speechAlarmObj?.SetActive(true);
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notificationObj?.SetActive(true);
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}
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}
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