706 lines
19 KiB
C#
Executable File
706 lines
19 KiB
C#
Executable File
// UnityEngine.UI was moved to a package in 2019.2.0
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// Unfortunately no way to test for this across all Unity versions yet
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// You can set up the asmdef to reference the new package, but the package doesn't
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// existing in Unity 2017 etc, and it throws an error due to missing reference
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#define AVPRO_PACKAGE_UNITYUI
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#if (UNITY_2019_2_OR_NEWER && AVPRO_PACKAGE_UNITYUI) || (!UNITY_2019_2_OR_NEWER)
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#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_TVOS
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#define UNITY_PLATFORM_SUPPORTS_YPCBCR
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#endif
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#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WSA_10_0 || UNITY_IOS || UNITY_TVOS || UNITY_ANDROID || (UNITY_WEBGL && UNITY_2017_2_OR_NEWER)
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#define UNITY_PLATFORM_SUPPORTS_LINEAR
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#endif
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#if (!UNITY_STANDALONE_WIN && !UNITY_EDITOR_WIN) && (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS || UNITY_ANDROID)
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#define UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
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#endif
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#if (UNITY_EDITOR_WIN || (!UNITY_EDITOR && UNITY_STANDALONE_WIN))
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#define UNITY_PLATFORM_SUPPORTS_VIDEOASPECTRATIO
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#endif
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Serialization;
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//-----------------------------------------------------------------------------
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// Copyright 2015-2021 RenderHeads Ltd. All rights reserved.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProVideo
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{
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/// <summary>
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/// Displays the video from MediaPlayer component using uGUI
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/// </summary>
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[HelpURL("http://renderheads.com/products/avpro-video/")]
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[AddComponentMenu("AVPro Video/Display uGUI", 200)]
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//[ExecuteInEditMode]
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public class DisplayUGUI : MaskableGraphic
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{
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[SerializeField] MediaPlayer _mediaPlayer;
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public MediaPlayer Player
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{
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get { return _mediaPlayer; }
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set { ChangeMediaPlayer(value); }
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}
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[Tooltip("Default texture to display when the video texture is preparing")]
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[SerializeField] Texture _defaultTexture;
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public Texture DefaultTexture
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{
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get { return _defaultTexture; }
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set { if (_defaultTexture != value) { _defaultTexture = value; } }
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}
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[FormerlySerializedAs("m_UVRect")]
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[SerializeField] Rect _uvRect = new Rect(0f, 0f, 1f, 1f);
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public Rect UVRect
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{
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get { return _uvRect; }
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set { _uvRect = value; }
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}
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[SerializeField] bool _setNativeSize = false;
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public bool ApplyNativeSize
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{
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get { return _setNativeSize; }
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set { _setNativeSize = value; }
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}
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[SerializeField] ScaleMode _scaleMode = ScaleMode.ScaleToFit;
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public ScaleMode ScaleMode
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{
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get { return _scaleMode; }
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set { _scaleMode = value; }
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}
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[SerializeField] bool _noDefaultDisplay = true;
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public bool NoDefaultDisplay
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{
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get { return _noDefaultDisplay; }
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set { _noDefaultDisplay = value; }
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}
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[SerializeField] bool _displayInEditor = true;
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public bool DisplayInEditor
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{
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get { return _displayInEditor; }
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set { _displayInEditor = value; }
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}
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private int _lastWidth;
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private int _lastHeight;
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private Orientation _lastOrientation;
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private bool _flipY;
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private Texture _lastTexture;
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private static Shader _shaderStereoPacking;
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private static Shader _shaderAlphaPacking;
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private static Shader _shaderAndroidOES;
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private static Shader _shaderAndroidOESAlphaPacking;
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private bool _isUserMaterial = true;
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private Material _material;
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private List<UIVertex> _vertices = new List<UIVertex>(4);
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private static List<int> QuadIndices = new List<int>(new int[] { 0, 1, 2, 2, 3, 0 });
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protected override void Awake()
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{
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if (_mediaPlayer != null)
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{
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_mediaPlayer.Events.AddListener(OnMediaPlayerEvent);
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}
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base.Awake();
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}
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// Callback function to handle events
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private void OnMediaPlayerEvent(MediaPlayer mp, MediaPlayerEvent.EventType et, ErrorCode errorCode)
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{
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switch (et)
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{
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case MediaPlayerEvent.EventType.FirstFrameReady:
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if (_isUserMaterial && null != GetRequiredShader())
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{
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Debug.LogWarning("[AVProVideo] Custom material is being used but the video requires our internal shader for correct rendering. Consider removing custom shader or modifying it for AVPro Video support.", this);
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}
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LateUpdate();
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break;
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case MediaPlayerEvent.EventType.PropertiesChanged:
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case MediaPlayerEvent.EventType.ResolutionChanged:
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case MediaPlayerEvent.EventType.Closing:
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LateUpdate();
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break;
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}
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// TODO: remove this, we're just doing this so we can make sure texture is correct when running in EDIT mode
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LateUpdate();
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}
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private void ChangeMediaPlayer(MediaPlayer player)
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{
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if (_mediaPlayer != player)
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{
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if (_mediaPlayer != null)
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{
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_mediaPlayer.Events.RemoveListener(OnMediaPlayerEvent);
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}
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_mediaPlayer = player;
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if (_mediaPlayer != null)
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{
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_mediaPlayer.Events.AddListener(OnMediaPlayerEvent);
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}
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LateUpdate();
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}
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}
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private static Shader EnsureShader(Shader shader, string name)
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{
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if (shader == null)
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{
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shader = Shader.Find(name);
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if (shader == null)
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{
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Debug.LogWarning("[AVProVideo] Missing shader " + name);
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}
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}
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return shader;
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}
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private static Shader EnsureAlphaPackingShader()
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{
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_shaderAlphaPacking = EnsureShader(_shaderAlphaPacking, "AVProVideo/Internal/UI/Transparent Packed (stereo)");
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return _shaderAlphaPacking;
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}
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private static Shader EnsureStereoPackingShader()
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{
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_shaderStereoPacking = EnsureShader(_shaderStereoPacking, "AVProVideo/Internal/UI/Stereo");
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return _shaderStereoPacking;
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}
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private Shader EnsureAndroidOESShader()
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{
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_shaderAndroidOES = EnsureShader(_shaderAndroidOES, "AVProVideo/Internal/UI/Stereo - AndroidOES");
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return _shaderAndroidOES;
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}
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private static Shader EnsureAndroidOESAlphaPackingShader()
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{
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_shaderAndroidOESAlphaPacking = EnsureShader(_shaderAndroidOESAlphaPacking, "AVProVideo/Internal/UI/Transparent Packed (stereo) - AndroidOES");
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return _shaderAndroidOESAlphaPacking;
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}
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protected override void Start()
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{
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_isUserMaterial = (this.m_Material != null);
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if (_isUserMaterial)
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{
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_material = new Material(this.material);
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this.material = _material;
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}
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base.Start();
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}
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protected override void OnDestroy()
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{
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// Destroy existing material
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if (_material != null)
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{
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this.material = null;
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#if UNITY_EDITOR
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Material.DestroyImmediate(_material);
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#else
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Material.Destroy(_material);
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#endif
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_material = null;
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}
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ChangeMediaPlayer(null);
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base.OnDestroy();
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}
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private Shader GetRequiredShader()
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{
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Shader result = null;
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if (result == null && _mediaPlayer.TextureProducer != null)
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{
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switch (_mediaPlayer.TextureProducer.GetTextureStereoPacking())
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{
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case StereoPacking.None:
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break;
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case StereoPacking.LeftRight:
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case StereoPacking.TopBottom:
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case StereoPacking.TwoTextures:
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result = EnsureStereoPackingShader();
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break;
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}
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if (_mediaPlayer.TextureProducer.GetTextureTransparency() == TransparencyMode.Transparent)
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{
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result = EnsureAlphaPackingShader();
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}
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switch (_mediaPlayer.TextureProducer.GetTextureAlphaPacking())
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{
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case AlphaPacking.None:
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break;
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case AlphaPacking.LeftRight:
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case AlphaPacking.TopBottom:
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result = EnsureAlphaPackingShader();
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break;
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}
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}
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#if UNITY_PLATFORM_SUPPORTS_LINEAR
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if (result == null && _mediaPlayer.Info != null)
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{
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if (QualitySettings.activeColorSpace == ColorSpace.Linear && !_mediaPlayer.Info.PlayerSupportsLinearColorSpace())
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{
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result = EnsureAlphaPackingShader();
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}
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}
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#endif
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if (result == null && _mediaPlayer.TextureProducer != null && _mediaPlayer.TextureProducer.GetTextureCount() == 2)
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{
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result = EnsureAlphaPackingShader();
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}
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// if (_mediaPlayer.TextureProducer != null && _mediaPlayer.IsUsingAndroidOESPath() && (_defaultTexture == null || _lastTexture != _defaultTexture ))
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if (_mediaPlayer.TextureProducer != null && _mediaPlayer.IsUsingAndroidOESPath())
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{
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// This shader handles stereo too
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result = EnsureAndroidOESShader();
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if (_mediaPlayer.TextureProducer.GetTextureTransparency() == TransparencyMode.Transparent)
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{
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result = EnsureAndroidOESAlphaPackingShader();
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}
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switch (_mediaPlayer.TextureProducer.GetTextureAlphaPacking())
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{
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case AlphaPacking.None:
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break;
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case AlphaPacking.LeftRight:
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case AlphaPacking.TopBottom:
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result = EnsureAndroidOESAlphaPackingShader();
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break;
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}
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}
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return result;
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}
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/// <summary>
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/// Returns the texture used to draw this Graphic.
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/// </summary>
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public override Texture mainTexture
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{
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get
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{
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Texture result = Texture2D.whiteTexture;
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if (HasValidTexture())
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{
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Texture resamplerTex = _mediaPlayer.FrameResampler == null || _mediaPlayer.FrameResampler.OutputTexture == null ? null : _mediaPlayer.FrameResampler.OutputTexture[0];
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result = _mediaPlayer.UseResampler ? resamplerTex : _mediaPlayer.TextureProducer.GetTexture();
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}
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else
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{
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if (_noDefaultDisplay)
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{
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result = null;
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}
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else if (_defaultTexture != null)
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{
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result = _defaultTexture;
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}
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#if UNITY_EDITOR
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if (result == null && _displayInEditor)
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{
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result = Resources.Load<Texture2D>("AVProVideoIcon");
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}
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#endif
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}
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return result;
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}
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}
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public bool HasValidTexture()
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{
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return (Application.isPlaying && _mediaPlayer != null && _mediaPlayer.TextureProducer != null && _mediaPlayer.TextureProducer.GetTexture() != null);
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}
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private void UpdateInternalMaterial()
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{
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if (_mediaPlayer != null)
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{
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// Get required shader
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Shader currentShader = null;
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if (_material != null)
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{
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currentShader = _material.shader;
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}
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Shader nextShader = GetRequiredShader();
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// If the shader requirement has changed
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if (currentShader != nextShader)
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{
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// Destroy existing material
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if (_material != null)
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{
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this.material = null;
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#if UNITY_EDITOR
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Material.DestroyImmediate(_material);
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#else
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Material.Destroy(_material);
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#endif
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_material = null;
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}
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// Create new material
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if (nextShader != null)
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{
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_material = new Material(nextShader);
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}
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}
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this.material = _material;
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}
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}
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// We do a LateUpdate() to allow for any changes in the texture that may have happened in Update()
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void LateUpdate()
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{
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if (_setNativeSize)
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{
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SetNativeSize();
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}
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if (_lastTexture != mainTexture)
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{
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_lastTexture = mainTexture;
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SetVerticesDirty();
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SetMaterialDirty();
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}
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if (HasValidTexture())
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{
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if (mainTexture != null)
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{
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Orientation orientation = Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform());
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if (mainTexture.width != _lastWidth || mainTexture.height != _lastHeight || orientation != _lastOrientation)
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{
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_lastWidth = mainTexture.width;
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_lastHeight = mainTexture.height;
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_lastOrientation = orientation;
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SetVerticesDirty();
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SetMaterialDirty();
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}
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}
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}
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if (Application.isPlaying)
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{
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if (!_isUserMaterial)
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{
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UpdateInternalMaterial();
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}
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}
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if (material != null && _mediaPlayer != null)
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{
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// TODO: only run when dirty
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VideoRender.SetupMaterialForMedia(materialForRendering, _mediaPlayer);
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}
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}
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/// <summary>
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/// Texture to be used.
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/// </summary>
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public MediaPlayer CurrentMediaPlayer
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{
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get
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{
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return _mediaPlayer;
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}
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set
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{
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if (_mediaPlayer != value)
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{
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_mediaPlayer = value;
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//SetVerticesDirty();
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SetMaterialDirty();
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}
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}
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}
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/// <summary>
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/// UV rectangle used by the texture.
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/// </summary>
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public Rect uvRect
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{
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get
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{
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return _uvRect;
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}
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set
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{
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if (_uvRect == value)
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{
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return;
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}
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_uvRect = value;
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SetVerticesDirty();
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}
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}
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/// <summary>
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/// Adjust the scale of the Graphic to make it pixel-perfect.
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/// </summary>
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[ContextMenu("Set Native Size")]
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public override void SetNativeSize()
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{
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Texture tex = mainTexture;
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if (tex != null)
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{
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int w = Mathf.RoundToInt(tex.width * uvRect.width);
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int h = Mathf.RoundToInt(tex.height * uvRect.height);
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if (_mediaPlayer != null)
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{
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#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM && !(!UNITY_EDITOR && UNITY_ANDROID)
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if (_mediaPlayer.Info != null)
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{
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Orientation ori = Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform());
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if (ori == Orientation.Portrait || ori == Orientation.PortraitFlipped)
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{
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w = Mathf.RoundToInt(tex.height * uvRect.width);
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h = Mathf.RoundToInt(tex.width * uvRect.height);
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}
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}
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#endif
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if (_mediaPlayer.TextureProducer != null)
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{
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if (_mediaPlayer.TextureProducer.GetTextureAlphaPacking() == AlphaPacking.LeftRight ||
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_mediaPlayer.TextureProducer.GetTextureStereoPacking() == StereoPacking.LeftRight)
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{
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w /= 2;
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}
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else if (_mediaPlayer.TextureProducer.GetTextureAlphaPacking() == AlphaPacking.TopBottom ||
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_mediaPlayer.TextureProducer.GetTextureStereoPacking() == StereoPacking.TopBottom)
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{
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h /= 2;
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}
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}
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}
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rectTransform.anchorMax = rectTransform.anchorMin;
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rectTransform.sizeDelta = new Vector2(w, h);
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}
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}
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protected override void OnPopulateMesh(VertexHelper vh)
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{
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vh.Clear();
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_OnFillVBO(_vertices);
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vh.AddUIVertexStream(_vertices, QuadIndices );
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}
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private void _OnFillVBO(List<UIVertex> vbo)
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{
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_flipY = false;
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if (HasValidTexture())
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{
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_flipY = _mediaPlayer.TextureProducer.RequiresVerticalFlip();
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}
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Rect uvRect = _uvRect;
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Vector4 v = GetDrawingDimensions(_scaleMode, ref uvRect);
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#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
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Matrix4x4 m = Matrix4x4.identity;
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if (HasValidTexture())
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{
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m = Helper.GetMatrixForOrientation(Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform()));
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}
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#endif
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vbo.Clear();
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var vert = UIVertex.simpleVert;
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vert.color = color;
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vert.position = new Vector2(v.x, v.y);
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vert.uv0 = new Vector2(uvRect.xMin, uvRect.yMin);
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if (_flipY)
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{
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vert.uv0 = new Vector2(uvRect.xMin, 1.0f - uvRect.yMin);
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}
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#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
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vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
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#endif
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vbo.Add(vert);
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vert.position = new Vector2(v.x, v.w);
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vert.uv0 = new Vector2(uvRect.xMin, uvRect.yMax);
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if (_flipY)
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{
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vert.uv0 = new Vector2(uvRect.xMin, 1.0f - uvRect.yMax);
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}
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#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
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vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
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#endif
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vbo.Add(vert);
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vert.position = new Vector2(v.z, v.w);
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vert.uv0 = new Vector2(uvRect.xMax, uvRect.yMax);
|
|
if (_flipY)
|
|
{
|
|
vert.uv0 = new Vector2(uvRect.xMax, 1.0f - uvRect.yMax);
|
|
}
|
|
#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
|
|
vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
|
|
#endif
|
|
vbo.Add(vert);
|
|
|
|
vert.position = new Vector2(v.z, v.y);
|
|
vert.uv0 = new Vector2(uvRect.xMax, uvRect.yMin);
|
|
if (_flipY)
|
|
{
|
|
vert.uv0 = new Vector2(uvRect.xMax, 1.0f - uvRect.yMin);
|
|
}
|
|
#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM
|
|
vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
|
|
#endif
|
|
vbo.Add(vert);
|
|
}
|
|
|
|
private Vector4 GetDrawingDimensions(ScaleMode scaleMode, ref Rect uvRect)
|
|
{
|
|
Vector4 returnSize = Vector4.zero;
|
|
|
|
if (mainTexture != null)
|
|
{
|
|
var padding = Vector4.zero;
|
|
|
|
var textureSize = new Vector2(mainTexture.width, mainTexture.height);
|
|
{
|
|
// Adjust textureSize based on orientation
|
|
#if UNITY_PLATFORM_SUPPORTS_VIDEOTRANSFORM && !(!UNITY_EDITOR && UNITY_ANDROID)
|
|
if (HasValidTexture())
|
|
{
|
|
Matrix4x4 m = Helper.GetMatrixForOrientation(Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform()));
|
|
textureSize = m.MultiplyVector(textureSize);
|
|
textureSize.x = Mathf.Abs(textureSize.x);
|
|
textureSize.y = Mathf.Abs(textureSize.y);
|
|
}
|
|
#endif
|
|
#if UNITY_PLATFORM_SUPPORTS_VIDEOASPECTRATIO
|
|
if (HasValidTexture())
|
|
{
|
|
float par = _mediaPlayer.TextureProducer.GetTexturePixelAspectRatio();
|
|
if (par > 0f)
|
|
{
|
|
if (par > 1f)
|
|
{
|
|
textureSize.x *= par;
|
|
}
|
|
else
|
|
{
|
|
textureSize.y /= par;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
// Adjust textureSize based on alpha/stereo packing
|
|
if (_mediaPlayer != null && _mediaPlayer.TextureProducer != null)
|
|
{
|
|
if (_mediaPlayer.TextureProducer.GetTextureAlphaPacking() == AlphaPacking.LeftRight ||
|
|
_mediaPlayer.TextureProducer.GetTextureStereoPacking() == StereoPacking.LeftRight)
|
|
{
|
|
textureSize.x /= 2;
|
|
}
|
|
else if (_mediaPlayer.TextureProducer.GetTextureAlphaPacking() == AlphaPacking.TopBottom ||
|
|
_mediaPlayer.TextureProducer.GetTextureStereoPacking() == StereoPacking.TopBottom)
|
|
{
|
|
textureSize.y /= 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
Rect r = GetPixelAdjustedRect();
|
|
|
|
// Fit the above textureSize into rectangle r
|
|
int spriteW = Mathf.RoundToInt( textureSize.x );
|
|
int spriteH = Mathf.RoundToInt( textureSize.y );
|
|
|
|
var size = new Vector4( padding.x / spriteW,
|
|
padding.y / spriteH,
|
|
(spriteW - padding.z) / spriteW,
|
|
(spriteH - padding.w) / spriteH );
|
|
|
|
|
|
{
|
|
if (textureSize.sqrMagnitude > 0.0f)
|
|
{
|
|
if (scaleMode == ScaleMode.ScaleToFit)
|
|
{
|
|
float spriteRatio = textureSize.x / textureSize.y;
|
|
float rectRatio = r.width / r.height;
|
|
|
|
if (spriteRatio > rectRatio)
|
|
{
|
|
float oldHeight = r.height;
|
|
r.height = r.width * (1.0f / spriteRatio);
|
|
r.y += (oldHeight - r.height) * rectTransform.pivot.y;
|
|
}
|
|
else
|
|
{
|
|
float oldWidth = r.width;
|
|
r.width = r.height * spriteRatio;
|
|
r.x += (oldWidth - r.width) * rectTransform.pivot.x;
|
|
}
|
|
}
|
|
else if (scaleMode == ScaleMode.ScaleAndCrop)
|
|
{
|
|
float aspectRatio = textureSize.x / textureSize.y;
|
|
float screenRatio = r.width / r.height;
|
|
if (screenRatio > aspectRatio)
|
|
{
|
|
float adjust = aspectRatio / screenRatio;
|
|
uvRect = new Rect(uvRect.xMin, (uvRect.yMin * adjust) + (1f - adjust) * 0.5f, uvRect.width, adjust * uvRect.height);
|
|
}
|
|
else
|
|
{
|
|
float adjust = screenRatio / aspectRatio;
|
|
uvRect = new Rect(uvRect.xMin * adjust + (0.5f - adjust * 0.5f), uvRect.yMin, adjust * uvRect.width, uvRect.height);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
returnSize = new Vector4( r.x + r.width * size.x,
|
|
r.y + r.height * size.y,
|
|
r.x + r.width * size.z,
|
|
r.y + r.height * size.w );
|
|
|
|
}
|
|
|
|
return returnSize;
|
|
}
|
|
}
|
|
}
|
|
#endif |