42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MTAssets.EasyMeshCombiner
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{
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public class EnviromentMovement : MonoBehaviour
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{
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private Vector3 nextPosition = Vector3.zero;
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private Transform thisTransform;
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public Vector3 pos1;
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public Vector3 pos2;
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void Start()
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{
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thisTransform = this.gameObject.GetComponent<Transform>();
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nextPosition = pos1;
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}
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void Update()
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{
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if (Vector3.Distance(thisTransform.position, nextPosition) > 0.5f)
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{
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this.transform.position = Vector3.Lerp(thisTransform.position, nextPosition, 2.0f * Time.deltaTime);
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}
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else
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{
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if (nextPosition == pos1)
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{
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nextPosition = pos2;
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return;
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}
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if (nextPosition == pos2)
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{
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nextPosition = pos1;
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return;
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}
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}
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}
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}
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} |