86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
//============= Copyright (c) Ludic GmbH, All rights reserved. ==============
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//
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// Purpose: Part of the My Behaviour Tree Controller Code
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//
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//=============================================================================
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MyBT;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor(typeof(NamedGameObject))]
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public class NamedGameObjectInspector : ComponentHandlerInspector {
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}
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#endif
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public class NamedGameObject : ComponentHandler {
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public override string TypeLabel () {
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return "GO";
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}
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public override string ContentLabel() {
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UpdateComponent();
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return "";
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}
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public override void UpdateComponent() {
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base.UpdateComponent();
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go = gameObject;
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}
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public override void Show(MyBT.NodeState nodeState) {
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if ((nodeState == NodeState.FirstRun) || (nodeState == NodeState.Running)) {
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gameObject.SetActive(true);
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Task.SetSucceeded();
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}
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}
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public override void Hide(MyBT.NodeState nodeState) {
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if ((nodeState == NodeState.FirstRun) || (nodeState == NodeState.Running)) {
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gameObject.SetActive(false);
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Task.SetSucceeded();
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}
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}
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public override string[][] helpText {
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get {
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return new string[][] {
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new string[] {"Show", $"BTC.Show(\"{gameObject.name}\")"},
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new string[] {"Hide", $"BTC.Hide(\"{gameObject.name}\")"},
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new string[] {"Set", $"BTC.Set(\"{gameObject.name}\", \"parent\", \"TARGETOBJECT\")"}
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};
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}
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}
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public override void Set(MyBT.NodeState nodeState, string key, string value) {
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if ((nodeState == NodeState.FirstRun) || (nodeState == NodeState.Running)) {
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if (key == "parent") {
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Transform newParent = null;
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List<ComponentHandler> componentHandlers = BTC.Instance.GetHandlers(value);
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if (componentHandlers.Count > 0) {
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newParent = componentHandlers[0].gameObject.transform;
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}
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gameObject.transform.SetParent(newParent);
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gameObject.transform.localPosition = Vector3.zero;
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gameObject.transform.localRotation = Quaternion.identity;
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gameObject.transform.localScale = Vector3.one;
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Task.SetSucceeded();
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return;
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}
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gameObject.transform.localPosition = Vector3.zero;
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gameObject.transform.localRotation = Quaternion.identity;
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gameObject.transform.localScale = Vector3.one;
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Task.SetFailed();
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}
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}
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public GameObject go;
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}
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