113 lines
3.6 KiB
C#
113 lines
3.6 KiB
C#
//============= Copyright (c) Ludic GmbH, All rights reserved. ==============
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//
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// Purpose: Part of the My Behaviour Tree Controller Code
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//
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//=============================================================================
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using MyBT;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor(typeof(NamedSkybox))]
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public class NamedSkyboxInspector : ComponentHandlerInspector {
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}
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#endif
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[System.Serializable]
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public class SkyboxItem {
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public string skyboxLabel;
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public Texture2D skyboxTexture;
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}
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[System.Serializable]
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public class NamedSkybox : ComponentHandler {
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public override string TypeLabel () {
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return "Skybox";
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}
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public override string ContentLabel() {
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UpdateComponent();
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return "";
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}
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public override void UpdateComponent() {
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base.UpdateComponent();
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}
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public List<SkyboxItem> skyboxes;
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public Material skyboxMaterial;
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public float rotation;
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public float exposure = 1.0f;
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public override string titleText {
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get {
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return "Set \"TexName1\" \"TexName2\" , FadeIn/FadeOut between";
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}
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}
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public override string[][] helpText {
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get {
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return new string[][] {
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new string[] {"Set", "Set Panoramic Image", $"BTC.Set(\"{roomId}\", \"{gameObject.name}\", \"TextureName1\", \"TextureName2\")"},
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new string[] {"Show", "Show Texture 1", $"BTC.Show(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"Hide", "Show Texture 2", $"BTC.Hide(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"FadeIn", "Fade From Texture 1 to 2", $"BTC.FadeIn(\"{roomId}\", \"{gameObject.name}\")"},
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new string[] {"FadeOut", "Fade From Texture 2 to 1", $"BTC.FadeOut(\"{roomId}\", \"{gameObject.name}\")"},
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};
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}
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}
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public override void Start() {
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skyboxMaterial = new Material(Shader.Find("Skybox/Panoramic Blended Full"));
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RenderSettings.skybox = skyboxMaterial;
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skyboxMaterial.SetFloat("_Rotation", rotation);
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skyboxMaterial.SetFloat("_Exposure", exposure);
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}
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public override void Set(NodeState nodeState, string texName1, string texName2) {
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if ((nodeState == NodeState.FirstRun) || (nodeState == NodeState.Running)) {
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Texture2D tex1 = null;
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foreach (SkyboxItem skyboxItem in skyboxes) {
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if (skyboxItem.skyboxLabel == texName1) {
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tex1 = skyboxItem.skyboxTexture;
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}
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}
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Texture2D tex2 = null;
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foreach (SkyboxItem skyboxItem in skyboxes) {
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if (skyboxItem.skyboxLabel == texName2) {
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tex2 = skyboxItem.skyboxTexture;
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}
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}
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if ((tex1 != null) && (tex2 != null)) {
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RenderSettings.skybox.SetTexture("_MainTex", tex1);
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RenderSettings.skybox.SetTexture("_SecondaryTex", tex2);
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Task.SetSucceeded();
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return;
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} else {
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Debug.LogError($"NamedSkybox.Set: skybox with name {texName1} or {texName2} not available");
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Task.SetFailed();
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}
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}
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}
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public override void Update() {
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base.Update();
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}
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#region both values setting
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public override void SetAlpha(float alpha) {
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//Debug.Log($"NamedSkybox.SetAlpha {alpha}");
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skyboxMaterial.SetFloat("_Blend", alpha);
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DynamicGI.UpdateEnvironment();
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}
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public override float GetAlpha() {
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return skyboxMaterial.GetFloat("_Blend");
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}
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#endregion
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}
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