65 lines
1.0 KiB
C#
65 lines
1.0 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
public class ControllerInputEventHandler : MonoBehaviour
|
|
{
|
|
|
|
#region Inspector Properties
|
|
|
|
[Header("Events")]
|
|
[SerializeField]
|
|
private UnityEvent onIndexTriggerPulled;
|
|
|
|
[SerializeField]
|
|
private UnityEvent onAButtonPushed;
|
|
|
|
[SerializeField]
|
|
private UnityEvent onBButtonPushed;
|
|
|
|
[SerializeField]
|
|
private UnityEvent onXButtonPushed;
|
|
|
|
[SerializeField]
|
|
private UnityEvent onYButtonPushed;
|
|
|
|
#endregion
|
|
|
|
#region Public Properties
|
|
|
|
#endregion
|
|
|
|
#region Private Properties
|
|
|
|
#endregion
|
|
|
|
#region Framework Functions
|
|
|
|
void Update()
|
|
{
|
|
this.checkForInput();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Events
|
|
|
|
#endregion
|
|
|
|
#region Public Functions
|
|
|
|
#endregion
|
|
|
|
#region Private Functions
|
|
|
|
private void checkForInput()
|
|
{
|
|
return;
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|